Author Topic: My simplewell hat addon isn't working  (Read 775 times)

I made a nice flatshaded model, I placed it in the shapes folder, and tried to make it work by using the emote /hattest, but a brown gun appeared on my head for some reason instead of my hat. I have no idea why, has anyone else gotten this problem.

Check to make sure in the script that its actually pointing to your hat and not some file it can't find so it replaces it with the gun model.

Check to make sure in the script that its actually pointing to your hat and not some file it can't find so it replaces it with the gun model.
Yeah, but I'm using the hat test emote, so all I need is the file called hattest.dts right?

Okay, I made it display it.

New problem though, I followed that old model flatshading guide, and it Sort of worked...

Only the one piece of the model that I set it's LOD to 100 became flatshaded... The rest are invisible.

Help me?

No wait, scratch that.

It broke all parts of the model, and even the part that is visible isn't flatshaded.

Did you flatshade it or unweld every vertex? Flating shading is when you assign faces to a smooth group, the unwelding way makes the game think that no surfaces are connected so it doesn't shade over each surface as if they were connected. Basically unwelding is bad..

Also set the LOD to 16 and not 100, BL is really really screwy with Torques LOD system and works best if you use a low power of 2 number.

Did you flatshade it or unweld every vertex? Flating shading is when you assign faces to a smooth group, the unwelding way makes the game think that no surfaces are connected so it doesn't shade over each surface as if they were connected. Basically unwelding is bad..

Also set the LOD to 16 and not 100, BL is really really screwy with Torques LOD system and works best if you use a low power of 2 number.
MasterLegoDude doesn't say stuff about assigning groups and stuff.

Can you please give me a tutorial that isn't a piece of stuff.