Author Topic: Weeping Angel  (Read 4459 times)

Would work with Rot's zombie mod, it is a type of zombie that is VERY fast, can kill in one hit, but can only move when nobody is looking at it.
(It's from a TV show called Dr. Who.)

I don't think it's possible.

I don't think it's possible.
I think it could be done, using raycasts and code in ZAPT that makes it impossible for them to see you through bricks.

But I doubt that it's possible for it to detect your line of sight...

But I doubt that it's possible for it to detect your line of sight...
Couldn't it raycast then loop back to the Angel looking at the angle it is coming from, and if it is within a certain angle it can't move

This would require very, very spammy loops to be accurate.

Not exactly very spammy.

It doesn't need raycasts, or short timed function loops.

0.2 seconds sounds reasonable, and with math, you could just use the character's eye vector and whatnot. I'm not sure on how to do that, but some add-ons with code involving backstabs might help.

I don't think this should be too hard.
And also, I think this is a great idea.

Sounds like the ghosts from mario, but on crack.

Sounds like the ghosts from mario, but on crack.
Don't they move even if you're looking at them?



New zombie: Weeping Angel

"Oh great, L4D got way flip'in harder!"

New zombie: Weeping Angel

"Oh great, L4D got way flip'in harder!"
I was thinking more deahrun-y, having multiple ones that you need to keep your eyes on

New zombie: Weeping Angel

"Oh great, L4D got way flip'in harder!"
Alien.

I have actually seen the weeping angels in the Doctor Who prop house.

EDIT: Don't Blink...
« Last Edit: April 25, 2010, 09:44:43 AM by Freeze »