Wait, what's the objective? Is it to pick up an item, and then that item goes away forever?
Use variablesOnactivate>Player>Ifvariable>Item1 <= 0Onvariabletrue>Player>Modvariable> Item1 Add 1Onvariabletrue>Player>Additem>(Item)Bolded means that you ca change it to client or something if you want that item to only be obtainable once per connection/minigame.
Why do you need to event everyone's bricks to do this in the first place?
why don't they just spawn another item then? that or onactivate>self>setitem[weapon], or spawnitem?
I can't event everyones bricks.
What the forget, you only need to place this on one loving brick. and anybody who clicks that brick will get that item till they die/disconnect.
Say it's an RP and you don't want them to get the item more then one time and you can't event every brick with an item on it.
OR....People wouldn't do the event...Then there would be fuss of people killing other people for no reason
Solution: Don't let them use wrench. Make all items spawns by yourself.