Author Topic: How to stretch/flip the bedroom using the mission editor?  (Read 1593 times)


to stretch - change the numbers under scale
1 1 1 = normal size
2 2 2 = double size
1 1 2 = tall and skinny


What do you mean by 'flip' ?  turn? or something else?

Not sure about flipping, however

While facing the floor or a wall, type /getid. You will be given a number. For example, 1453.

Go to the server console (or client console if single player or non-dedicated)

1453.setscale("5 5 .3");
Suddenly, squished bedroom.

1453.delete();
oops!

Not sure about flipping, however

While facing the floor or a wall, type /getid. You will be given a number. For example, 1453.

Go to the server console (or client console if single player or non-dedicated)

1453.setscale("5 5 .3");
Suddenly, squished bedroom.

1453.delete();
oops!
Thanks but what about a stretched one?

Noedit

You can do this with players and vehicles as well. Players will disappear and their client will freak out, their chat / cursor / menu leaving trails all over the place. Admins can press F7 to get out of it, otherwise they have to reconnect to the server.

You can delete bricks manually, without risk of breaking those supported by it, but the SAG is much more efficient for that purpose.


and don't change the scale of terrain.
it doesn't seem to work like it should...


Thanks but what about a stretched one?
5 1 1 is streched out. 1 1 5 makes it extremely tall.

For grins and giggles, try 200 1 1 and fly from one end to the other in a vehicle like the scram jet or C-130. It's quite the adventure.

1 5 1 is just stretched in a different direction and 5 5 1 makes it wide and flat. It's actually kind of a cool atmosphere when you do that, but you get flying clock numbers / window glass and a tree in the middle of your now-giant room.


If you make it 5 5 5 or something like that, you should delete the terrain so you can actually reach the floor, but that means no going outside.. :3

Also try .1 .1 .1
You'll have trouble seeing, because of a texture glitch, but it's cool anyway.

Thanks im going to try this now.