Poll

What should I build after im done with zombie campaigns?

Winter TDM
6 (10.5%)
Destroyed City DM
23 (40.4%)
City RP
1 (1.8%)
national socialist warz
9 (15.8%)
Basketball
2 (3.5%)
F. All of the above
16 (28.1%)

Total Members Voted: 55

Author Topic: Aplems Zombie Campaign [Update]  (Read 7483 times)

Aplems zombie campaign.

This is a repost of this topic as last time I failed to get pics up. Im trying this time with TinyPic.com & hoping for the best!
This is a really fun zombie thing campaign that most people that were IN game said the build looks hot, Its really fun etc.
This topic is allowed criticism I am only putting this up to test the picture thing and just to show off my first zombie campaign.
Some people also said that for a first campaign its real good. I might make more and release them inside a pack. Im planning on having 5 zombie builds.
This topic will be updated the more builds get done.


Building & Game stats
1. Aplem street - 100%
2. Bridge - 60%
3. Slate City - 0%
4. Warehouse - 0%
5. Forest Finale - 0%
Total Progress Of The 5: 30%
In Progress: Bridge


Aplem Street:

Spawn Area:


Starter Road:


Burnt down store:


Working Turrets:


A pretty cool looking building:


Vehicles: Bus, Car, Truck




Lighting: (I think its pretty good)


A wierd picture:


Everything here is pretty good for a first build. In game it looks better then the pictures. Ill try to get some pictures inside slate doomsday or something so you can see more. Also the vehicles you see are the first ones I have ever made of vehicles I say they're pretty good for a start! Besides that more builds to come! (Please keep flame at a minimum, if you just gonna say its crap, it does not look good then don't comment at all. For a starter im ONLY releasing this build by it self. Aplem Street: http://www.mediafire.com/?ymjxgyyntww Requirements: Round Corner Bricks, 18 Degree ramp pack, Extra Ramps, Gamemode Zombie, Rykutas L4D weapon set, minigame events.


Made by: Aplem Industries











« Last Edit: May 01, 2010, 10:08:58 PM by NomAplemNom »

yours makes mine look like shcitt. :C

This is really cool! I haven't seen one bad thing about it yet!

Turrets arent needed.

Get rid of the hunting rifle in spawn. Never put Tier 2 right next to Tier 1. Especially in the spawn.

Turrets arent needed.

Well you know inside L4D where you have the horde and then you randomly have a turret? well i based it off that :P

Get rid of the hunting rifle in spawn. Never put Tier 2 right next to Tier 1. Especially in the spawn.

ok well there Rykutas L4d Weps so... yah :P thanks for the tip though!

Great! Wait, this is your first build? Then it's awesome!

Great! Wait, this is your first build? Then it's awesome!

No this is my first zombie build. I have lots of builds lol. This is just my first zombie campaign.

Sorry bout this but: This is also good for TDM's. 1 team on one side 1 team on the other. Plenty of cover and what not. Also to win Aplem Street you must kill the tank.

I see a lot of fire emitters, possible emitter lag but other then that looks good


Ok last post for a while from me. To tell you the truth it does not lag at all I have tested it with a full 32 on the game. None of them lagged out. And also theres only about 5 buildings on fire out of about 15.

ok edit: 7 :P

The only thing I don't like about this build is how odd the cars look.

The only thing I don't like about this build is how odd the cars look.

Well they are the first cars i have made.