Author Topic: playertype matrix  (Read 1339 times)

i have been watching the matrix and i like
it when morpheis or neil does somthing like go
slow-mo. bullet dodging and what if we made a player type that
could automatically make the server go slow-mo. and dodge the bullet.
the other thing that i think that we could do is make
the playertype punch someone so hard they make a huge dent
into a brick wall what if when they have the fist weapon they could do that? we might also make the player throw people so hard they brake a brick wall that would be cool. could we do that?
so could we also make it so they would run up walls?
anyways all of you playertype makers look into all of this because
there are a ton of matrix fans out there and there has to be at least 100 of
those fans that play blockland, it would be very popular i know that so look into it and see what you
guys can do.
THIS IS PROBABLY NOT GOING TO HAPPEN!!! :(
« Last Edit: May 14, 2010, 12:41:49 AM by sterling archer »

/timescale .2

Problem solved

It's not necessarily a bad idea, but I
just don't think it's possible. And I'm not
Sure how we could put dents
in bricks. You aren't very clear about
what you want, and you keep
randomly pressing 'enter' in
your posts for no reason...It's kinda annoying.

Matrix is awesome...... With ninjas and nunchakas...... No, I havent seen it.

Just throwing a suggestion...

Is it possible to make it that when you right click, anything within an area around you will slow down, sure you will as well, but you can turn and duck and things like that, at the same speed.

And it uses an energy bar.

it would be annoying if the whole server slowed down randomly, and just try /timescale 0.2, or 0.5, and ti will all slow down, and for wall climbing, use the agile playertype
Just throwing a suggestion...

Is it possible to make it that when you right click, anything within an area around you will slow down, sure you will as well, but you can turn and duck and things like that, at the same speed.

And it uses an energy bar.
how would you do the projectiles? i don't think you can detect them until they hit something raycasted

you can detect them until they hit something raycasted
Inb4onProjectileEnterZoneEvent

i have been watching the matrix and i like
it when morpheis or neil does somthing like go
slow-mo. bullet dodging and what if we made a player type that
could automatically make the server go slow-mo. and dodge the bullet.
the other thing that i think that we could do is make
the playertype punch someone so hard they make a huge dent
into a brick wall
what if when they have the fist weapon they could do that? we might also make the player throw people so hard they brake a brick wall that would be cool. could we do that?
so could we also make it so they would run up walls?
anyways all of you playertype makers look into all of this because
there are a ton of matrix fans out there and there has to be at least 100 of
those fans that play blockland, it would be very popular i know that so look into it and see what you
guys can do.

1st bold - LEARN - impossibility
2nd bold - Not even possible in real life
3rd bold - events and acting
4th bold - not even gonna try...
« Last Edit: May 02, 2010, 06:22:58 PM by 1st Pvt. Alvin (: »

/timescale .2

Problem solved

dude no it is not i want it to be automattically do that
when you are shot at and you do not have
time to do that when someone with an smg shoots
at you.

Inb4onProjectileEnterZoneEvent
So you're saying it could be like?
[OnRightclick] [Player] [CreateZone]
[IfProjectileEnterZone] [Zone] [SetTimescale[0.2]
[IfZonehasNoProjectiles] [Zone] [SetTimescale[1.0]

That's just a concept though.

Type it in
Press enter
Enter normal
Bullets are flying at you
t ^ enter
???
Profit

Type it in
Press enter
Enter normal
Bullets are flying at you
t ^ enter
???
Profit
I typed 'Bullets are flying at you', but nothing happened.

How about you just make a playertype that functions slowly, and make guns that fire slowly, then use them in a DM.