Author Topic: Elements - TCG  (Read 1769 times)

Death ftw

Im Equinoxz in the chat room

Alright, I also earned a crimson dragon through the slot game =D I'm same name here.

I think that currently aether is the best. Entirely independent and most creatures are immortal.

I think that currently aether is the best. Entirely independent and most creatures are immortal.
Nerbis or w/ its called can make anything immortal.
I spit on your aether :u

This game is a lot of fun.

Nerbis or w/ its called can make anything immortal.
I spit on your aether :u
Anubis?I use time :3

I'm using a time/darkness/death mix.
Mummies and reverse time to get pharaohs, spam their special to get lots of scarabs.

Aether and darkness with a little bit of death works pretty well.

Once I get a mummy out, I turn it into a pharaoh, I make it invincible and get another scarab every turn. With my shield, the enemy can only attack me every other turn.
Then the scarabs can devour everything if I have enough gravity.

Once I get a mummy out, I turn it into a pharaoh, I make it invincible and get another scarab every turn. With my shield, the enemy can only attack me every other turn.
Then the scarabs can devour everything if I have enough gravity.
That ftw.
Its nice and I always win that way :3

I use time. IS black dragon a good card?

I use time. IS black dragon a good card?
All dragons are great.
Except the phase dragon which is just epic

All dragons are great.
Except the phase dragon which is just epic

I remade my deck, now it's a..idk name of it, it's supposed to be random lol, as a main element, then a combo of dark death and a wee bit of time.

Played, and realized it was a game based 80% on luck and stopped.

Played, and realized it was a game based 80% on luck and stopped.
Yes, it is fully based on luck like any other card game. Lol.

It's whoever happens to get a better draw.

In optimal conditions, card games are a test of strategy dependent on using the cards correctly. When there is only one way to use the cards, conditions are not optimal.