*I plan on making this a formal thread once I see if people care or not
There is not much to explain, but looking it up will tell you alot about it. Like any other MMO, but the graphics are good and the community is fun. It is definitely Sony's best MMO.
Tons of stuff to explore and do, plus the style of architecture and areas really makes the game cool. I love exploring the deserts and going to sky islands. At first it can be like "oh this is stupid and boring", which is probably due to the non exciting tutorial area, which I hate. Once you reach level 20 or so, you get to start going to dungeons and other cool places. Unlike most MMOs, the world isn't either too bright, too dark, too soft, too gothic, and so on. The game blends all the styles and each island or zone or dungeon has its own unique appearence.


The Echos of Faydwer expansion adds a steampunk sort of feel with a mixture of some kind of magical environment.



But graphics are not everything. I sound like I am writing an essay listing reasons why to play, but try to deal with it. I am trying to cram an entire game with about 9 expansion packs and over 200 zones, thousands of quests, and easily over 100 special feature type abilities (mining, crafting, factions, lore collecting) into a readable explanation.
The guilds are usually active depending on which one you join. If people joined, I would make a guild with them, but you need at least 7 people to form one, which is nice because you don't get a lot of "join halo fanclub giuld plz its rlly cool." The majority (90%) of players are helpful and choose not to be deliberate richards.
House designing is cool as well as armor making and such. Each class and subclass has their own unique abilities that make he one thing I really like about ti though is the way it isn't all cramped down. When you play runescape, you can name every item you see, every spell that is cast, every major enemy and dungeon. You don't go "Woah! What weapon is this guy using! Where did he get it!" In Everquest, it is pretty much the opposite.
There are so many different zones and bosses that all the dungeons and zones are impossible to take on all in one leveling up sequence (leveling up from 1-80 and then stopping). Every boss, named, legendary, whatever you want to call it, has its own distinct challenge making it harder than the rest, not just some monster with some gothic name (Lord darkheart the depressed) with too high HP.
Again, I am trying to cram tons of info into one topic.