Author Topic: Event_onWeaponFire  (Read 379 times)

Event_OnWeaponFire

Events
Code: [Select]
onWeaponFire - Client - VCE_ModVariable - Ammunition - Subtract - [1]
onWeaponFire - Client - VCE_ifVariable - Ammunition = [0]
onVariableTrue - Client - BottomPrint - [<color:ffff00>Reloading...]
onVariableTrue - Client - VCE_ModVariable - Ammunition - Set - [10]
Something like that

Reason
To make failproof ammunition systems without special addons or without having a reload function on a gun.


Wouldnt work since events work only with bricks