Author Topic: Client-sided music events.  (Read 1350 times)

First tell me if it's possible. If it is, do it.

Right now.

Or some kind of music brick that the client hears at the same volume at any point within range.








First tell me if it's possible. If it is, do it.

Right now.

it is, may be even without requiring client scripts.

Or some kind of music brick that the client hears at the same volume at any point within range.

possible server sided


Sorry for the bump, but instead of just saying it's possible, could you link to this / do this / get somebody to do this?

Err... client-sided... events?
What?
What is this nonsense you speak of?

it is, may be even without requiring client scripts.

possible server sided
If this is about using events to tell a client to play music client-sided then it does require client scripts.

The reason is because you can't stop sounds sent to clients. Playing it on the player would be a dumb idea because then anyone can hear it.

I think they want Music, not sounds. Or is that what you meant.
None the less, this NEEDS to be made.

That's what I meant, considering music and sounds are played the same way.