Author Topic: Why was the "planets" map moved to the fail bin?  (Read 4822 times)

In fact, I just got all the stuff from my old computer back today. :D
Including my unfinished AoB app :o

@Carly...

The map isn't meant to be (nor was it ever intended to be) a simulation of our solar system. The distances between the planets present in the original map are in no way an appropriate representation of their real-world counterparts. Attempting to be realistic was a flaw in my original design, one I don't intend to repeat. It isn't useful, but rather harmful, from a game-play perspective to have the planets spaced as such.

Spherical planets with real-world textures are great from the stand point of being instantly recognizable to the player, but don't really fit with the simplistic, angular, theme expressed in almost every facet of BL. In addition to that, it presents some technical challenges and shortcomings in terms of implementation that further discourage their use. My intention is to instead use "cubular" planets that will fit with the style of BL and offer numerous improvements over the old system. Whilst it may not be necessary for every single map/item/vehicle to fit into the style of the game, it certainly makes sense when it also improves gameplay, performance, and helps avoid unnecessary technical challenges.

It appears my reference to exploration has been grossly misinterpreted. I don't intend to fill the map with easter eggs; I simply want to include some unique building spaces that may inspire players to build something other than boring, repetitive, square structures. For example, I'd like to have some hollowed-out asteroids that players can build elaborate bases in, and hopefully I can add some varied terrain/weather to planets. In this way, the map can be more than just some semi-spherical build spaces placed miles apart from each other.

I understand the desire to play as a space-taxi-driver, but I am still inclined to reduce the distance between planets. Perhaps not to the degree that you can simply jet over from planet to planet  with your "jet-feet", but close enough that it doesn't take 5 minutes to get there.

It is an awesome map for space themed stuff.
There will probably never be a map like it again.




I agree, it's a shame that the map is proportionally accurate, and in real life we should take all the planets and force them right next to eachother. That way it'll take thirty seconds to leap from Earth to Mars.

I'm not sure exactly what you mean there...

Exactly. Everyone knows that you can't explore at all in space. We know exactly what's out there. It's a shame. This map should be less simple. I mean, look at slate. Slate is insanely complex. You can explore for hours and hours, you never know what you'll find.

So much win in this post.


@Carly...

The map isn't meant to be (nor was it ever intended to be) a simulation of our solar system. The distances between the planets present in the original map are in no way an appropriate representation of their real-world counterparts. Attempting to be realistic was a flaw in my original design, one I don't intend to repeat. It isn't useful, but rather harmful, from a game-play perspective to have the planets spaced as such.

Spherical planets with real-world textures are great from the stand point of being instantly recognizable to the player, but don't really fit with the simplistic, angular, theme expressed in almost every facet of BL. In addition to that, it presents some technical challenges and shortcomings in terms of implementation that further discourage their use. My intention is to instead use "cubular" planets that will fit with the style of BL and offer numerous improvements over the old system. Whilst it may not be necessary for every single map/item/vehicle to fit into the style of the game, it certainly makes sense when it also improves gameplay, performance, and helps avoid unnecessary technical challenges.

It appears my reference to exploration has been grossly misinterpreted. I don't intend to fill the map with easter eggs; I simply want to include some unique building spaces that may inspire players to build something other than boring, repetitive, square structures. For example, I'd like to have some hollowed-out asteroids that players can build elaborate bases in, and hopefully I can add some varied terrain/weather to planets. In this way, the map can be more than just some semi-spherical build spaces placed miles apart from each other.

I understand the desire to play as a space-taxi-driver, but I am still inclined to reduce the distance between planets. Perhaps not to the degree that you can simply jet over from planet to planet  with your "jet-feet", but close enough that it doesn't take 5 minutes to get there.

How about we have one version that's the original version that everyone likes, and yours will simply be another version.  Everyone wins.

and yours will simply be another version.
If you don't already know, RW was the original creator of the Planets map.

If you don't already know, RW was the original creator of the Planets map.
srsly?

srsly?
Well he acts as if he didn't know that in advance.

I didn't like it
I like the new planets map better,but still they SHOULDNT have moved the origional to he fail bin.I mean srsly!
« Last Edit: May 11, 2010, 07:33:50 AM by Holymatt123 »

i like how the only waay to tansport from planet to planet is by spaceship. just like in real  space.

So much win in this post.

If you're talking about moving the planets in real life part you're a bigger dumbass than I thought and you're a pretty big dumbass.