Actually, I made the PrintEvents you're talking about. I think it got failbined because I did some hacky things in there to allow some things to work. Mostly trying to let it do a cycle so you can check things and stuff without letting it super cycle or something. ( Also because I'm MegaScience :/ )
Edit: I was trying to let the event cycle once only so it could change itself if needed without going into a deadly loop, so it sets a variable to know when it's on it's second loop and stop. I guess he found that dangerous, so he killed it. Someone who still has my stuff could re-make it without that loop thing, but then you loss some functionality I built in for making it work like the tutorial. (Although the tutorial works by zones and stuff for some reason)
Edit 2: OH YA! And I tried to compose it to work for all prints, and allow letters separately. So I made weirdish list things with a checkbox to know which list to use. Might be confusing to players, which might be another reason.
Edit 3: Weird. I found the topic you found my events mentioned
here, and it says it was posted on October. Oddly, I haven't had my events up for a long time. Did someone else re-post my events and get them failbinned, or did something else happen? I've been basically gone for about a year, so sorry if I'm missing something.
Events_PrintEvents.cs - last modified: 10/13/2008 10:19 AM