Author Topic: Suggestion: Ammo Clip  (Read 2635 times)

That would only work for the item slot immediately above or immediately below the ammo clip. If it's in your third slot you have to scroll through 2 to get to the first.

I would make it except I SUCK at modeling and scripting.
lets start the bad modelers association


That would only work for the item slot immediately above or immediately below the ammo clip. If it's in your third slot you have to scroll through 2 to get to the first.
Make it so when you walk into it, you don't actually pick it up, but you get assigned a variable that is Clip = 1 or something. Then when you push L when having a weapon out that has no ammo, you will reload.

Ok, so will any body model it? And script it?


instead of the ammo clip ive always thought about a "Reload mod"
Where you can set every single weapons clip size, max ammo and stuff like that via / commands or rtb prefs
that would be better

instead of the ammo clip ive always thought about a "Reload mod"
Where you can set every single weapons clip size, max ammo and stuff like that via / commands or rtb prefs
that would be better
That would be nice



plz don't make me bump again. Woops.

addition to reloa mod: you also get an ammo box in your inventory and when you use it, it refills all of your current weapons...



Off topic:
Like this?
-snip-

They're Magazines, this is a clip. The terms are not interchangeable and misuse is irritating.

On topic:
But yes, giving the datablocks of the weapons prefs for magazine size and/or default ammo could be funky. Also, picking up weapons you already have refilling ammo, for awesomeness.