Author Topic: Convince Me.  (Read 3214 times)

I have been considering joining Blockland. I see less noobs, more free building, and most of all, custom meshes and sounds in this game.

I'm likely to join anyway, but heres some of my questions.

1.Is C++ simular to HTML style sheets? I know the later language.

2.Is making vehicles and weapons difficult? If I know what I just listed?

3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount?

4.Will I get crap from low ID people for having a high ID?

5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them?

6.Is custom character content easy to make?

7.I thought I had more to ask...

Every number you had there is the same question. Blockland is torque, not c++, and is nothing like HTML.

4. Yes, but those people are idiots.

6. You can't make any avatar content that can be worn from the Avatar Options menu, but you can make an add-on that does something similar when you use a slash command.

Oh. Wow...

The, code. is...   ...\
...

Well torque isn't that hard is it?

Code: [Select]
datablock ParticleData(gunFlashParticle)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.5;
inheritedVelFactor   = 0.2;
constantAcceleration = 0.0;
lifetimeMS           = 25;
lifetimeVarianceMS   = 15;
textureName          = "base/data/particles/star1";
spinSpeed = 10.0;
spinRandomMin = -500.0;
spinRandomMax = 500.0;
colors[0]     = "0.9 0.9 0.0 0.9";
colors[1]     = "0.9 0.5 0.0 0.0";
sizes[0]      = 0.5;
sizes[1]      = 1.0;

useInvAlpha = false;
};
datablock ParticleEmitterData(gunFlashEmitter)
{
   ejectionPeriodMS = 3;
   periodVarianceMS = 0;
   ejectionVelocity = 1.0;
   velocityVariance = 1.0;
   ejectionOffset   = 0.0;
   thetaMin         = 0;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "gunFlashParticle";

   uiName = "Gun Flash";
};

A bit of code from the default Gun.

That code actually doesn't look as hard as lua.



1.Is C++ simular to HTML style sheets? I know the later language.
Blockland uses Torquescript, which a lot of people tend to equate with C++, which it isn't. C++ is not even related to CSS sheets, and is far more difficult.
2.Is making vehicles and weapons difficult? If I know what I just listed?
Yes. Your style sheet knowledge is a gateway to learning the more advanced stuff for programming, but it's almost useless in this case. However, you can always model.
3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount?
It completely depends on the server, connection, and your computer. Some people lag with 10,000 bricks and some vehicles. Others can hit well above that. More emitters, particles, and vehicles that you have going, the more resources it will take up, and the slower it will run.
4.Will I get crap from low ID people for having a high ID?
Only from bigots.
5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them?
Sortof. Ghost created an aircraft carrier you could walk on, and Jaydee created a large bomber. However, large vehicles tend to be kindof wonky, though they are possible.
6.Is custom character content easy to make?
What do you mean?

1. No
2.  If you make one from scratch yes, But if you take a existing script and add a new model no.
3. Vehicles use spawn bricks which add to the limit, Weapons need to be spawned on a brick (unless if set as default minigame items) explosions no, scripts no.
4. Only from idiots.
5. Yes, As far as i know no.
6. You can make new decals (face, chest) easily, hats you would need to use a 2nd party add on, everything else no.
7. K



Packer showed me this enormous spaceship thingy he was working on a while back, Wtf happened to that mr packer? :(

Quote
6.Is custom character content easy to make?
What do you mean?
I think it was already explained. But I mean that is it easy to create and add on faces and gear for the blockland people.

Thanks for answering my questions.

Easy to make faces, impossible to make gear, I think.

I see less noobs,
That is fluctuating.

1.Is C++ simular to HTML style sheets? I know the later language.
Only in that you use a keyboard to produce them. CSS is a markup language, and isn't even turring complete. C++ on the other hand is a real programming language. (Not that it matters in this case, because the engine isn't open source anyway.) Use torquescript to do stuff.

2.Is making vehicles and weapons difficult? If I know what I just listed?
Only if you are afraid of reading documentation.

3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount?
Exactly how you would expect. Lag is lag, and it comes from having too many things to process.
If you really want to know, download a bunch of add-ons, and type metrics(fps); in the console (open it by pressing ~) and then look at the mspf as you build with more and more bricks. The mspf value is the number of miliseconds it takes to process each frame.

4.Will I get crap from low ID people for having a high ID?
I was once automatically banned from a server upon joining because I had an 8k blid, yeah, there is discrimination, suck it up and deal with it until a thousand more people buy BL after you. It's really not a big deal.

5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them?
http://forum.blockland.us/index.php?topic=87075 - out of bricks (see various screenshots)
http://forum.blockland.us/index.php?topic=74382 - as a vehicle (see carrier at bottom of first post)

6.Is custom character content easy to make?
Same as #2

7.I thought I had more to ask...
If so, I might have had more answers...

As for faces, all you do is make two images. One for the actual face on the character, and one that shows as an icon in a list of faces.
As for 'gear', making it for the avatar screen would be impossible (aside from faces and shirt decals) but making equippable stuff server sided is possible. It would be as easy as making a weapon.

It would be as easy as making a weapon.

Not really 'cause with a weapon you can start by just increasing the damage and changing the color-shift and going: "OOH LOOK, I ACCOMPLISHED NOTHING AND NOW HAVE REDUNDANT DATABLOCKS! ISN'T IT SO COOL!" whereas with 'gear' you cannot.

On the contrary, you could grab one of those armor mods made and colorshift it.

Blockland uses Torquescript, and is far more difficult.


Wat? I find it easy besides C# is way more user friendly then C++