I see less noobs,
That is fluctuating.
1.Is C++ simular to HTML style sheets? I know the later language.
Only in that you use a keyboard to produce them. CSS is a markup language, and isn't even turring complete. C++ on the other hand is a real programming language. (Not that it matters in this case, because the engine isn't open source anyway.) Use torquescript to do stuff.
2.Is making vehicles and weapons difficult? If I know what I just listed?
Only if you are afraid of reading documentation.
3.I see being able to build with 100,00 bricks (more that I think I want suprisingly). How do vehicles, weapons, explosions, and excess game scripts effect the recomended amount?
Exactly how you would expect. Lag is lag, and it comes from having too many things to process.
If you really want to know, download a bunch of add-ons, and type
metrics(fps); in the console (open it by pressing ~) and then look at the mspf as you build with more and more bricks. The mspf value is the number of miliseconds it takes to process each frame.
4.Will I get crap from low ID people for having a high ID?
I was once automatically banned from a server upon joining because I had an 8k blid, yeah, there is discrimination, suck it up and deal with it until a thousand more people buy BL after you. It's really not a big deal.
5.Are large scale vehicles (battleships, bombers) possible, as well as being able to walk on them?
http://forum.blockland.us/index.php?topic=87075 - out of bricks (see various screenshots)
http://forum.blockland.us/index.php?topic=74382 - as a vehicle (see carrier at bottom of first post)
6.Is custom character content easy to make?
Same as #2
7.I thought I had more to ask...
If so, I might have had more answers...