Author Topic: VCE Variables : PlayerAim  (Read 1555 times)

What we need is a PlayerAim for VCE

<var:player:crouch> PlayerAim or something like that


Or an Event that it Does something pointing at Aim, So you can Add velocity and control where it does

It took me a while to understand that.

Basically, you want a VCE event that targets an output event in the direction your player is facing?


Not that.
Something else. I don't think CastRelay works for adding velocity.



I got a better event.  OnPlayerScanned.

? No I need OnPlayerAim

Or something that allows an event to happen in the direction of the player.

Like,
 fireRelayRelative. Fires a relay relative to the player's direction.
spawnPr- Wait, we have that.
addVelocity [0-0-0]. Adds velocity in the direction the player is facing.

I really need to organize my thoughts.

Or something that allows an event to happen in the direction of the player.

Like,
 fireRelayRelative. Fires a relay relative to the player's direction.
spawnPr- Wait, we have that.
addVelocity [0-0-0]. Adds velocity in the direction the player is facing.

I really need to organize my thoughts.
well he means it forces him to aim auto on player something and forces you to zoom in right?


well he means it forces him to aim auto on player something and forces you to zoom in right?

...
No, that's not what he means.

he wants it so that if he looks at something, it will impulse him in that direction. Think + read the full topic before you post.

That way, I could do something like this.

Code: [Select]
OnActivate>Self>FireRelay
OnRelay>Self>FireRelay
OnRelay>Self>VCE_IfValue>[var:player:firing] == 1
OnVariableTrue>Player>Addvelocity>[0-0-0] [2]

So when I click/hold LMB, I move 2 studs in the direction I am facing :p