Author Topic: The Lost Art of Dying - My angry letter to The Times  (Read 2801 times)

There's something called teamwork and this isn't how it's done
it is if he decides to try to block you from going somewhere in close quarters and cant be badgered to move.

There's something called teamwork and this isn't how it's done
There are situations where a specific clueless and stubborn teammate will hinder your progress.

All too true. I don't like any of the idiots complaining either.

Frankly all of your points are stupid.


DM builders:
 If you want to be successful, do the opposite of what this person says.

Finally we have someone taking the other side. Would you like to expand on your argument?

What I hate the most is ghostkill, people are all like, "Don't kill me I'm ghosting!1!!!1", it seriously doesn't matter if a player dies while ghosting, they can just respawn again, can't they? Or when it's a life-based TDM and people join RIGHT at the end of the round, extending the round by a bit the people who are ghosting (Who obviously WILL die, since they're up against the entire enemy team) say not to kill them, and to wait. Honestly I find this is an extreme form of stupidity.

/rant@them


Okay, just to start off:
*Spawnkill – When a weak player can't defend themselves and so feel the need to complain
What, no, this happens even to  the most skilled players. The player will spawn in their base/etc and then be killed while they didn't realize an enemy was sneaking around, OR, they just spawned, not really paying attention obviously because they're in the center of their base/etc and someone kills them as they walk off the spawn point. (There's also that one second before you can get hurt thing since v9, helps lower this problem a bit...)

*Freekill – This kill is banded about in RP's it is when a victim wants all challenge removed from the game
Wait what? I've never ever heard of this one before. Is it with some kind of PvP thing in RPs? Also, your reason doesn't even make sense, I don't understand it.

*Buildkill – This one is used when a player is in a Trench war game. The player seems to think that the enemy should not kill them because they are building defences that will used against said enemy. It is also used by lazy gamers who forget they joined a TDM and can't be bothered to defend themselves. They seem to think that the respect they ask for is carried out in real wars.
Err, why did you randomly mention the lazy gamers thing?At first I was agreeing with you on this point but then I read that I was all like "Was there even a point for that, to insult the people who say this?" really aiming low there. I usually don't attack people when they aren't paying attention/busy because well, that's a cheap kill and shows no skill imo. Why don't you just ignore the person doing that and later on remove the defenses with your shovel. Anyway trench wars are FUNNER when there's actually some kind of wall.

*Spawncamp – When an opposing enemy is superior and manages to conquer the enemies base the victims of the attack will complain saying that it's unfair, forgetting the fact that the general idea of war is to create a winner
No, just no. This type of killing is so cheap and you even support this, I play fair as I T/DM, I usually beat the enemy towards their base so much that I even Ctrl+K and wait for them to get to MINE, why would you even consider cheaply killing people while they just spawn? Honestly that's handicapped and you seem to try and go for any kill you can get. That's not skill br0. Yes, I know you never said anything about you having skill, but still you're insulting the people with little skill, the people who just want to have fun.

*Teamkill – This is a complaint used by unpopular people who don't realise they are unpopular. The person who teamkills has done the noble thing.
This doesn't even make sense, not only unpopular people do this, teamkilling, it happens every once and a while, by grievers (People who kill to help out the opposite team, etc), and by mistake. Not because the person is unpopular.

*Lagkill – This is used when a player is killed whilst they lag. They try to take the blame off their crap computer and put it on you
No. People do lag, sometimes even so much that they can no longer move, no it's not because of their damn computer, it most likely because of their internet, and again, I NEVER kill the people who lag, I usually take out my d-wand (If it's my server or if I'm admin) and start waking the guy with it, amazingly this helps and makes them unfreeze. (Don't ask)

*Chatkill - This complaint is used by the most illogical of the Health and Safety players“Hi guys! I feel like standing in the middle of the battlefield without protection to have a chat” [/color]
Err, no, most of the chat kills I see are those that people are in their base, whilst they just spawned and are then typing. And again, when I notice people are typing I usually walk away and go kill other people, I don't purposely kill someone who's typing, I'm fair. From what I've read from your post I have the feeling that you troll people in this way by saying "Hey! This person's typing, lets kill him!".

/rant@you
« Last Edit: May 25, 2010, 05:21:01 PM by HellsHero »

Finally we have someone taking the other side. Would you like to expand on your argument?

*Spawnkill – When a weak player can't defend themselves and so feel the need to complain
- Should not even be possible

*Ghostkill – When a player cries over the fact they are loading the game and want you to feel their plight in the form of a ban
-This is one of the few legitimate statements.

*Freekill – This kill is banded about in RP's it is when a victim wants all challenge removed from the game
- RPs (notice the lack of apostrophe) are not meant to be deathmatches.

*Buildkill – This one is used when a player is in a Trench war game. The player seems to think that the enemy should not kill them because they are building defences that will used against said enemy. It is also used by lazy gamers who forget they joined a TDM and can't be bothered to defend themselves. They seem to think that the respect they ask for is carried out in real wars.
-These are not "real wars". More importantly, you're stupid.

*Spawncamp – When an opposing enemy is superior and manages to conquer the enemies base the victims of the attack will complain saying that it's unfair, forgetting the fact that the general idea of war is to create a winner
- Should not even be possible

*Teamkill – This is a complaint used by unpopular people who don't realise they are unpopular. The person who teamkills has done the noble thing.
-There are times when teamkilling makes sense but your explanation is horrendous. Also, most teamkilling is done by griefers.

*Lagkill – This is used when a player is killed whilst they lag. They try to take the blame off their crap computer and put it on you
- This is one of the few legitimate points. Should be noted, however, that they are often yelling at the lag and not the person.

*Chatkill - This complaint is used by the most illogical of the Health and Safety players“Hi guys! I feel like standing in the middle of the battlefield without protection to have a chat”
- This is one of the few legitimate points


Most of these "challenges" are actually errors in design. Which isn't surprising considering that pretty much damn near all of you are terrible at designing deathmatches.

When someone thing that something is unfair or not balanced, then they go cry for mommy. This is a fact that has existed in generations, even before humans wandered on earth.
To split it up a little, think a group with lions. These animals fight each other to see who is the strongest. They have no rules, and the one that runs away is the loser. The only different here, comparing to humans, is that the loser does not get any sympathy from other group members.
Nowadays those who was losers before is now leaders for whole countries or smaller states. Therefor they get the power to make laws of stuff they thought was unfair or unbalanced. As in war, if you use biological weapons, you will break a law. And due that some countries have signed on those laws, they have to act towards the rule breakers.
Games before were challenging, and when competing against other people came on the tape some people saw other do stuff that they couldn't do, and therefor they created laws against it so they don't have to learn the trick themselves. It is a challenge when something is balanced, but even a greater challenge to play against somebody that is better than you, even if he plays against the rules.

To sum up, humans are all in all individuals striving to have the best so others will give response to them, without putting so much effort in it. As long as it exist something called "mine" and "yours", people will always think something is unfair.

Thumbs up to you that understand where my point is going...
You're somewhat worse than the OP.

Specifically:
"Games before were challenging"
No, they weren't, the majority of blockland deathmatches have always been horrible.

"To split it up a little, think a group with lions. These animals fight each other to see who is the strongest. They have no rules, and the one that runs away is the loser. The only different here, comparing to humans, is that the loser does not get any sympathy from other group members."
Yeah except that's loving boring.

" something is unfair or not balanced"
You mean that when the designer makes a blatant and terrible error.

"Nowadays those who was losers before is now leaders for whole countries or smaller states. "
I don't need you of all people to attempt to explain the world to me.

"and therefor they created laws against it so they don't have to learn the trick themselves"
Neat, now I don't have to learn the trick of spawn camping, which I already don't have to learn because I can't get out of my loving spawn.

" As in war, if you use biological weapons, you will break a law. And due that some countries have signed on those laws, they have to act towards the rule breakers."
You're essentially saying that we should be able to spontaneously acquire and fire a mini-nuke in the middle of a spear deathmatch. Also I appreciate your perspective on human life; apparently wiping all of it out everywhere isn't so bad.

Actually all things considered I wouldn't be surprised if you were right on that last part.

"do stuff that they couldn't do"
Because, for example, one person doing it made it impossible for anyone else to do it.

Apparently your idea of fun is ruleless anarchy with no structure and, to make a blockland comparison, everyone has admin and control over the minigame.

"To sum up, humans are all in all individuals striving to have the best so others will give response to them, without putting so much effort in it."
I don't even understand what you're trying to say.

"As long as it exist something called "mine" and "yours", people will always think something is unfair."
Thanks, Indian Chief. Lets abolish everything and then destroy the entirety of humanity.

"It is a challenge when something is balanced, but even a greater challenge to play against somebody that is better than you, even if he plays against the rules."
I can't even begin to explain how wrong that is.


Anyways, the two of you are making separate points.
The first deals with illegal kills, and the second deals with how players should be able to do whatever the hell they want, and how the entirety of humanity should be destroyed.




-Snip-
Sort of what I said, I personally agree with most of this stuff.

thanks i'll change my opinions now


all done!

I agree with all you said but one, freekill, in an RP it is not an RP if someone freekills, making it a TDM, still fun but ruining the purpose of an RP.


The only one I agree with fully is ghost kill. There's no real penalty for dying if you're ghosting (hard to find a secret area / get a great weapon, then).
Spawnkill - In "class based T/DMs," after choosing a class, you're teleported into the battle field, with no weapon out, and an increasing amount need to reload before you can fire. You're helpless. In a regular T/DM, you get that one second, and that can help, somewhat.
Buildkill- If it's a trench T/DM, yeah, you're going to die. Any other case, then it may be different.

The main point I took away from this is, stop complaining and get on with it.
I used to play a Prison Escape game, the admin cheated, the players freekilled and all in all it was very unfair.

However.
It  was still fun because it simply added a challenging element to it, so I had a good time, but anyone who spent all their time saying; "You stupid freekiller! Ban him!", achieved nothing.

Here's what I'm seeing:


A guy who is being a cheap starfish in DMs is trying to get people on the forums to agree with him that it's ok to do what he knows he shouldn't be doing.


When I'm in a DM, I do not kill people when they are chatting. I will wait patiently while they finish up their message. Same goes for lag, but it's often times hard to tell if somebody is lagging. Spawncamping and spawnkilling are cheap as forget and are not tolerated in any server i have power in.

as for teamkilling, I get pissed when I am teamkilled because you're not supposed to do it.

Here's what I'm seeing:
Don't get me wrong, if I see somebody talking or lagging in a DM, I don't attack them.
But if I chose to, then I don't expect to get yelled at about how it's totally unfair.

Same if it happens to me, if I start talking and somebody kills me, fair enough, it's the risk I take when I start to type.