Finally we have someone taking the other side. Would you like to expand on your argument?
*Spawnkill – When a weak player can't defend themselves and so feel the need to complain
- Should not even be possible
*Ghostkill – When a player cries over the fact they are loading the game and want you to feel their plight in the form of a ban
-This is one of the few legitimate statements.
*Freekill – This kill is banded about in RP's it is when a victim wants all challenge removed from the game
- RPs (notice the lack of apostrophe) are not meant to be deathmatches.
*Buildkill – This one is used when a player is in a Trench war game. The player seems to think that the enemy should not kill them because they are building defences that will used against said enemy. It is also used by lazy gamers who forget they joined a TDM and can't be bothered to defend themselves. They seem to think that the respect they ask for is carried out in real wars.
-These are not "real wars". More importantly, you're stupid.
*Spawncamp – When an opposing enemy is superior and manages to conquer the enemies base the victims of the attack will complain saying that it's unfair, forgetting the fact that the general idea of war is to create a winner
- Should not even be possible
*Teamkill – This is a complaint used by unpopular people who don't realise they are unpopular. The person who teamkills has done the noble thing.
-There are times when teamkilling makes sense but your explanation is horrendous. Also, most teamkilling is done by griefers.
*Lagkill – This is used when a player is killed whilst they lag. They try to take the blame off their crap computer and put it on you
- This is one of the few legitimate points. Should be noted, however, that they are often yelling at the lag and not the person.
*Chatkill - This complaint is used by the most illogical of the Health and Safety players“Hi guys! I feel like standing in the middle of the battlefield without protection to have a chat”
- This is one of the few legitimate points
Most of these "challenges" are actually errors in design. Which isn't surprising considering that pretty much damn near all of you are terrible at designing deathmatches.
When someone thing that something is unfair or not balanced, then they go cry for mommy. This is a fact that has existed in generations, even before humans wandered on earth.
To split it up a little, think a group with lions. These animals fight each other to see who is the strongest. They have no rules, and the one that runs away is the loser. The only different here, comparing to humans, is that the loser does not get any sympathy from other group members.
Nowadays those who was losers before is now leaders for whole countries or smaller states. Therefor they get the power to make laws of stuff they thought was unfair or unbalanced. As in war, if you use biological weapons, you will break a law. And due that some countries have signed on those laws, they have to act towards the rule breakers.
Games before were challenging, and when competing against other people came on the tape some people saw other do stuff that they couldn't do, and therefor they created laws against it so they don't have to learn the trick themselves. It is a challenge when something is balanced, but even a greater challenge to play against somebody that is better than you, even if he plays against the rules.
To sum up, humans are all in all individuals striving to have the best so others will give response to them, without putting so much effort in it. As long as it exist something called "mine" and "yours", people will always think something is unfair.
Thumbs up to you that understand where my point is going...
You're somewhat worse than the OP.
Specifically:
"Games before were challenging"
No, they weren't, the majority of blockland deathmatches have always been horrible.
"To split it up a little, think a group with lions. These animals fight each other to see who is the strongest. They have no rules, and the one that runs away is the loser. The only different here, comparing to humans, is that the loser does not get any sympathy from other group members."
Yeah except that's loving boring.
" something is unfair or not balanced"
You mean that when the designer makes a blatant and terrible error.
"Nowadays those who was losers before is now leaders for whole countries or smaller states. "
I don't need you of all people to attempt to explain the world to me.
"and therefor they created laws against it so they don't have to learn the trick themselves"
Neat, now I don't have to learn the trick of spawn camping, which I already don't have to learn because I can't get out of my loving spawn.
" As in war, if you use biological weapons, you will break a law. And due that some countries have signed on those laws, they have to act towards the rule breakers."
You're essentially saying that we should be able to spontaneously acquire and fire a mini-nuke in the middle of a spear deathmatch. Also I appreciate your perspective on human life; apparently wiping all of it out everywhere isn't so bad.
Actually all things considered I wouldn't be surprised if you were right on that last part.
"do stuff that they couldn't do"
Because, for example, one person doing it made it impossible for anyone else to do it.
Apparently your idea of fun is ruleless anarchy with no structure and, to make a blockland comparison, everyone has admin and control over the minigame.
"To sum up, humans are all in all individuals striving to have the best so others will give response to them, without putting so much effort in it."
I don't even understand what you're trying to say.
"As long as it exist something called "mine" and "yours", people will always think something is unfair."
Thanks, Indian Chief. Lets abolish everything and then destroy the entirety of humanity.
"It is a challenge when something is balanced, but even a greater challenge to play against somebody that is better than you, even if he plays against the rules."
I can't even begin to explain how wrong that is.
Anyways, the two of you are making separate points.
The first deals with illegal kills, and the second deals with how players should be able to do whatever the hell they want, and how the entirety of humanity should be destroyed.