Why can bricks only float in 8x water bricks
$pref::visibleDistanceMax
I kept repeating myself and adding time onto the message flood wait, and ended up with a negative time that kept going down
Flood protection once went into negatives and I couldn't talk. Was on Red_guy's Unlimited Mining.EDIT: This only happens when I hit flood protection when its stuck loading GUI.
There is no problem with Blockland under vista that I am aware of. Thousands of people are using it. The description "if I reopen Blockland after starting, it just stops working." is vague at best. I have no idea what is actually happening to you on that description.
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What do you mean about the Z-Fighting on the 8 by cube thing? I am aware of most of these bugs.
Z as in direction, fighting as in conflicting... I assume that they don't move correctly... or something, but I don't even care.
Z-fighting is a phenomenon in 3D rendering that occurs when two or more primitives have similar values in the z-buffer. It is particularly prevalent with coplanar polygons, where two faces occupy essentially the same space, with neither in front. Affected pixels are rendered with fragments from one polygon or the other arbitrarily, in a manner determined by the precision of the z-buffer. It can also vary as the scene or camera is changed, causing one polygon to "win" the z test, then another, and so on. The overall effect is a flickering, noisy rasterization of two polygons which "fight" to color the screen pixels. This problem is usually caused by limited sub-pixel precision and floating point & fixed point round-off errors.
What could Cause this:Vista.Really, not console evidence.
Quotelong explanation(wikipedia)
long explanation
Two polygons drawn at the same depth with this flickering effect: