Author Topic: V16  (Read 18556 times)

I know one. Fix the brick ghost bug.
Oh, you're real helpful!

What we need is default 6 high bricks to go with the castle wall.
yes

Tophios's window's and Wedge's to be put in default :D


I found this posted by Badspot:
http://forum.blockland.us/index.php?topic=16725.15
And though that it maybe is time to implement it soon. It only have gone a little bit more than three years since then...

To clear things out: Day/Night transitions. Or a better more dynamic system to change light on a map.

I think badspot should remake the brickgrid again, to make it more flexible, because *by example* you can break the brickgrid easily..

Maybe I'm not clear, but. we need a flexible brickgrid where we could *by example again* turn bricks in all axes.

I found this posted by Badspot:
http://forum.blockland.us/index.php?topic=16725.15
And though that it maybe is time to implement it soon. It only have gone a little bit more than three years since then...

To clear things out: Day/Night transitions. Or a better more dynamic system to change light on a map.

I may be thinking of something totally diffrent, but can't people already do this? I've seen Diggy do it before, where the lighting changes over time which resembles a Day and Night transition.

It's a fake system. It does only "update" when you join the server, then it's that light all the time.

I was thinking we could have side-planted bricks. Tiny pegs poke out of the sides of certain bricks that can connect to other bricks with sockets in their sides, much like the real Lego sets.

It would make a lot of things easier.

Due of how the blb system is currently built up, it would be really hard to implement that kind of feature. Even if it's desirable.



Google Sketchup Compatibility, Cause I'm a lazy forget.


 :cookieMonster:

V16 is out, this can be locked now.