Author Topic: Activating/Deactivating spawn points  (Read 634 times)

I am currently working on a team DM, and want to have certain buildings to be able to change hands via capturing the building (i.e., raising a flag).  The team that holds the building would be able to spawn there.  Is this a possible scenario?

from what ive seen i dont think so?

You could make it so, if they've captured that building, then they could teleport to it from their main spawn area, and if it is captured by the other team this is disabled.

I don't actually think so.

It would be a good idea to have a separate spawn room. From there, you soulc take teleporters to the bases. You can make the teleporters toggle on and off. It's basically the same thing, except you can actually choose where you spawn.

Edit: Bah, ninja'd.

I believe there are events that come with the TDM mod that make this possible.

I believe there are events that come with the TDM mod that make this possible.
GASPGASM
You're right.  :cookie: 4U. Just in case anyone else wants to know, it's (on whatever) (self/named brick) (set allied) (team)