Poll

Rate

10/10
9/10
8/10
7/10
6/10
5/10
4/10
3/10
2/10
1/10

Author Topic: Zeesk Underwater Prison Facility  (Read 11222 times)


-------------Story-------------
On the headline of the thirtieth century, colonies were sent to the far reaches of space in an effort to strengthen the Human empire. The harbinger of this project was Kol, an entire ship that could anchor itself underwater and act as a city. An influx in crime for Kol forced the council of the city to construct a state of the art prison under the sea. Zeesk has since become the leading prison facility in the universe, despite the limit of prisoners the facility can hold at one time.

-----------Overview-----------
The Entire station is able to hold 16 extremely dangerous and unpredictable "patients". A guards barrack is included for the night watches, along with a control tower, medical facility, and hyper-train for easy movement of prisoners. (Sapient's Note: I will add an updated picture of this later, that will look a lot better.)

------Hyper-Train Track------
Discovered in the late twentieth century, Russian scientists discovered how to harness the pure energy of movement. Harnessing this, they built vehicles that could withstand all kinds of force. Hyper-trains provide easy acces for guards to the prison and easy handling and movement of prisoners.

-------Check-in Station-------
Every prisoner, guard, and civilian that enters Zeesk gets logged into the Zeesk memory files. This way, no one passes through Zeesk without Sapient knowing.

-----------Cryo Labs-----------
Zeesk is also the leading developer in cryo-tech. Using state-of-the-art procedures, Zeesk scientists freeze inmates with incurable diseases, using them as test subjects for cures. 67.9% of the time the cures work.

-------Cell Blocks A & B-------
Both Cell Blocks A & B follow a identical design that was modeled after an architect's work. However, the architect wasn't in the right state of mind and made eight of the cells larger then the others.

-----------Cafeteria-----------
Nothing to say here.

------------Hospital------------
Operating with leading technology, Zeesk's hospital is a place that rarely sees action for, at most, an hour. "Patients" are cured or healed in seconds and then sent back to their cells wearing a "Happy Patch" (a patch that feeds them pacification drugs)

--------Control Tower--------
At the Control Tower, or Info Hub, everything that is cataloged in Zeesk is stored. Ships that are entering Zeesk waterspace are given warning if that approach too close, Hyper-train schedules are organized, and a crew of office workers toil endlessly to get out of the Prison.

---Sapient's Control Room---
The place in Zeesk where Sapient oversees and controls Zeesk Prison. Nobody at the prison is sure exactly how Sapient got up there, or still survives, due to that fact he never sends for food or water. (Sapient's Note: This will become a staple of my builds. Anything I build will have a control center for me.)

Credits:
-Main Builder: Sapient
-Helper Monkey: Twig (not A Twig. Twig)


Feel free to Rate
I have updated two of the pictures that I thought weren't as good or included props. I know in the image of the Hyper-train track you can see a prop through the window, but I don't want to replace that image.
« Last Edit: June 05, 2010, 11:09:47 PM by Sapient »

Looks Cool
Can we rate?


Awesome!!! Nice job and plot man!


Epic :cookieMonster:
Could me and my brother make a tdm out of it?
It sounds cool.
Cookies for you :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:


Epic :cookieMonster:
Could me and my brother make a tdm out of it?
It sounds cool.
Cookies for you :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

I might turn it into a RPG, but if not, yeah, you can.

Looks nice.
Quote
-------Cell Blocks A & B-------
Both Cell Blocks A & B follow a identical design that was modeled after an architect's work. However, the architect wasn't in the right state of mind and made eight of the cells larger that the others.[/s]


Don't you mean then the others?

Saucy/10
Very nice overall. The only problem...ew, props.

EDIT:
Looks nice.
Don't you mean then the others?
Don't you mean than the others?
« Last Edit: June 04, 2010, 12:02:33 AM by Kaptain »

Saucy/10
Very nice overall. The only problem...ew, props.

EDIT:Don't you mean than the others?

It's hard to make good looking computers without props. I wish I didn't have to use em. Might replace later when I update pics.


It's hard to make good looking computers without props. I wish I didn't have to use em. Might replace later when I update pics.
It's understandable, so don't fret.

Ew, props.
I beat you to it bro.