Author Topic: NoBlock  (Read 1490 times)

You all know about the Noblock script for CSS? it enables you to go through people when originally people's bodie just blocked you. I would like something like this implimented into Blockland, that way idiots won't block you during a build or someone blocks a door during a DM.


You all know about the Noblock script for CSS? it enables you to go through people when originally people's bodie just blocked you. I would like something like this implimented into Blockland, that way idiots won't block you during a build or someone blocks a door during a DM.



You mean remove the player's collision box?


There are many problems with this because of Torque.

There is no variable that you can just type in and suddenly you don't collide with players.

You cannot remove the collision box at all.

You cannot make it really small or else you'll be falling through bricks and everything else.

You CAN use a hacky script in order to make the player go through a different one. Trigun has done this, however, there were several faults with it that can't really be fixed.

You cannot make it really small or else you'll be falling through bricks and everything else.
Make it so only the feet are collided with?

Make it so only the feet are collided with?

Ya, I'm just going to say it and damn anger it may cause: That's the stupidest statement yet in this topic. The 'feet' of the character don't have any settings at all. You act like the player model is this complex set to. In fact, the collision of the player is just a big box around it. There's no settings for it.

Make it so only the feet are collided with?
Assuming this were easily done, you'd be able to walk through crawl spaces and your top half would just move right through ceilings, walls, et cetera.
Among other issues.

Also what mega said.

Ya, I'm just going to say it and damn anger it may cause: That's the stupidest statement yet in this topic. The 'feet' of the character don't have any settings at all. You act like the player model is this complex set to. In fact, the collision of the player is just a big box around it. There's no settings for it.
Dude
I loving model, and you think I don't know what a collision mesh is?

Dude
I loving model, and you think I don't know what a collision mesh is?

No, I think you don't know anything about Blockland's Minifig.

No, I think you don't know anything about Blockland's Minifig.
:|

Dude
I loving model, and you think I don't know what a collision mesh is?
Players ignore collision meshes.
They instead use a bounding box from their datablock.

Players ignore collision meshes.
They instead use a bounding box from their datablock.

Yep, that's it. :3


BUMP
Why would you bump something that clearly isn't going to be made.

Why would you bump something that clearly isn't going to be made.
It would be very useful,, and I feel that this topic deserves more attention.