Author Topic: VCE with Bots  (Read 1099 times)

I would like the next version of VCE to come with bot events. 



Ex.

                           onVariableTrue -> Self
                                                    Player
                                                    Client
                                                    Bot
                                                    Minigame



Also, it would be convienent if that event was only on vehicle or zombie spawns.

Or is this even possible?
                                       

It's possible to do what you ask.

Instead of posting here, suggest to add the Bot target in the VCE thread. Destiny may not read this.

I've asked Destiny, some time ago, about the same thing you wanted.

Yeah bro I just added it this morning after you PMd me but its not working. I'll figure it out eventually, should be out within a week.

Ok, thanks guys!  It seems it will come out with the next version.  Looking forward to it.

Oh god , just use SELF and then > BotAttack , Setbotmovement , as long as it is on the bots spawn. Or else you just use named bricks. Think inb4u post

Oh god , just use SELF and then > BotAttack , Setbotmovement , as long as it is on the bots spawn. Or else you just use named bricks. Think inb4u post

What is this?

Oh god , just use SELF and then > BotAttack , Setbotmovement , as long as it is on the bots spawn. Or else you just use named bricks. Think inb4u post

What is this?

Number of people confused >= 2

I don't want the bot attacking...  or moving..  I want a talk animation, emote, etc.

It does work with bots.

I know it works with it, I just want an onVariableTrue -> Bot target. 

Number of people confused >= 2

I don't want the bot attacking...  or moving..  I want a talk animation, emote, etc.

??

I are not confuselled.

I are confused with Funny guy's logic.

Number of people confused >= 2

I don't want the bot attacking...  or moving..  I want a talk animation, emote, etc.

DoEmote

I know.  dur.  I want OnVariableTrue -> Bot -> DoEmote

But with the OnVariableTrue event, bot isn't a target.  I'm asking for the next VCE to include bot as a target.

All bot events have an equivalent that can be used from the bot's spawn brick. Instead of

OnVariableTrue -> Bot -> DoEmote

You could just use

OnVariableTrue -> Bot'sSpawn -> BotDoEmote

I didn't see an onBotspawn target either

I didn't see an onBotspawn target either

onBotSpawn = Self when triggered from spawn, or <NAMED BRICK> {Bot_Spawn} when triggered from another.

Improvising 101. Lern2does