Author Topic: A new brick and event  (Read 861 times)

for the brick, what about the ramped brick but rounded (see attatchment for the ramped brick)

for the event, what about a vehicle target on self, for the vehicle spawn, sorta like with bot events? and you can add velocity, health, and other things that you can do with vehicle events?

for the brick, what about the ramped brick but rounded (see attatchment for the ramped brick)
That'd be nice.



Vehicle control events do not have these events no?
http://forum.blockland.us/index.php?topic=90852.0
http://forum.blockland.us/index.php?topic=94558.0

Cross out what I said, the onvehicletouch event is Failbinned and always will be. Trader's little quote will probably explain it.
Quote
This Add-On basically uses a method of vehicle detection that Trigun used previously in an Add-On that was also failed.  It involves running a function on a schedule, several times a second that searches around every vehicle in the server to see if any bricks are near.  There's not even a guarantee that the vehicle is actually colliding with the brick because of the way this check works.  This check is based on the bounding box of the vehicle, which is almost never the same size as the vehicle's collision mesh.  So, not only do you have a persistent schedule running the entire time the server is alive, you also have a detection method that isn't accurate.  The only way to get an accurate, efficient onVehicleTouch event is to have Badspot expose the engine's vehicle collision functionality (onCollision, etc) to TorqueScript.  You're just going to have to wait for him to add this functionality, because I'm going to fail any Add-On that offers an TorqueScript-based onVehicleTouch event.
So basically, this event will not exist until Badspot finds it necessary to change the Torque Engine to make it possible
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« Last Edit: June 16, 2010, 01:13:36 AM by Atomshock »

Vehicle control events do not have these events no?
http://forum.blockland.us/index.php?topic=90852.0
http://forum.blockland.us/index.php?topic=94558.0

Cross out what I said, the onvehicletouch event is Failbinned and always will be. Trader's little quote will probably explain it.So basically, this event will not exist until Badspot finds it necessary to change the Torque Engine to make it possible
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you have yet to explain why, as i can't figure out how his quote relates to this
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you have yet to explain why, as i can't figure out how his quote relates to this
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Perhaps I misunderstood you, do you want an onvehicletouch event or onvehiclespawn?

neither, as we have a method for both already :D

i want input>self>vehiclekill/addhealth/junk like that, as the bots do in amade's bot events


Cone brick (not made I now) + vehicle event pack? (has been made)

Cone brick (not made I now) + vehicle event pack? (has been made)
cone brick isn't what i'm asking for, although i guess the rounded brick isn't needed, although would be nice

the vehicle events don't have the targets through self as the bot events do, and make it useless in many cases as variables and buttons