Author Topic: Power Events  (Read 1929 times)

this would be awesome

So I'm going to need 5 power to turn my light on/off, then an additional 1 power to light each light?

Lol, what if I have a interactive bot.. *power gets cut* *Bot Deactivates.*

I finally got circuits right, but you don't need to complete a circuit for an event to be powered by a battery, however if you complete the circuit you get 2x power. So now all I need to do is battery chargers, make wires slower and tinkering of the battery output - they give out to much.


I finished everything but costing score/vce vars to build, custom brick models and battery chargers. I also haven't completed lights needing power, but that shouldn't take long to work out.

I tried this with relays, projectiles and stuff, but I can't wait for yours Destiny

The only problem with mine at the moment is the wires sometimes are mischievous and refuse to turn corners, but it only happens sometimes strangely. I'll probably post a public beta in modification discussion to stamp bugs out. (I normally just release add-ons straight away)

I'd happily beta test this, it sounds really cool man!

The only problem with mine at the moment is the wires sometimes are mischievous and refuse to turn corners, but it only happens sometimes strangely. I'll probably post a public beta in modification discussion to stamp bugs out. (I normally just release add-ons straight away)
Make corner wires?

Ok I'm going to host now, it's pretty unclear without custom bricks so you'll just have to work it out for yourself.

I made a power system with relay events, it shouldn't be too hard to do yourself.

I made a power system with relay events, it shouldn't be too hard to do yourself.

awpertupmvceaertb
Yes, but it would be pointless if only I did it, just more work. For like RPs and stuff where everyone has to use power for events.

I made onPowerReceived - and my server is up.

Can't wait for this to be released.