onActivate -> Self -> fireRelayonRelay -> Self -> fireRelayonRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]onVariableTrue -> Player -> addVelocity [] [] [100]onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000Have fun.Empty []'s means 0.
Wait the jetting and having things drop ot of youOn a side note: Biorifle + VCE = SPITTER!
I'm calling bullstuff. Unless you force them to in some way interact with your events (ie, click a brick that sets a relay on them) that's simply not possible.
I has some nifty stuff for fortwars... for example, base explosion, base lock, teleport back to base, healing out of base, teleporting where I has bricks at, a constant velocity relay that keeps me in the air, super fast speeds... it goes on. D:
Then take some time and have a look. Practice around with inputs and outputs. Unless you literally just want to know how to do these things, it's worth it to have a look, mess around a bit, and learn what things do. You'll be able to do some pretty interesting and fun stuff with it. Seeing as how people can make combination locks, alarm systems and games with it, it's rather handy to learn some.Also, if you have a friend who knows how to use VCE, why not ask them to teach you some stuff?Even if they can just get you started on how to work around it, it'd be useful in the long run.That said, I don't know anything about VCE. I should probably learn to. Maybe once I get the time to do so.
disable my player's gravity
This is the only one that truly baffles me. Is there a complete lack of gravity, or just a decreased amount?
When you click you spit bulletsWhen you jump you flywhen you jet youspit bombsHow2?
It's a continuous relay on the brick while checking certain values on the player that activated the relays. Figure it out from there.