Author Topic: VCE "powers"  (Read 11066 times)

wait a second, i just thought of something, is playerdirrection in the retro thingy? i'm gonna go check :D

onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000

Have fun.
Empty []'s means 0.
Wait the jetting and having things drop ot of you

On a side note: Biorifle + VCE = SPITTER!
« Last Edit: June 11, 2010, 11:42:16 PM by Papa EPAL »


Wait the jetting and having things drop ot of you

On a side note: Biorifle + VCE = SPITTER!
You need a delay on the onRelay->fireRelay event. The delay would probably be best at 500.


I'm calling bullstuff. Unless you force them to in some way interact with your events (ie, click a brick that sets a relay on them) that's simply not possible.
Make an OnPlayerTalk event , mess it up withh Lastmsg , get the target player in reach ,and make him say something general like hello. Then it kills him. be happy? :D

I has some nifty stuff for fortwars... for example, base explosion, base lock, teleport back to base, healing out of base, teleporting where I has bricks at, a constant velocity relay that keeps me in the air, super fast speeds... it goes on. D:
I made myself gain 1 health every 33 milliseconds if i clicked the right mouse button. Works expecially good when you display yor health in the VCE HUD prints.

Double toast :|


Just starting on the VCE road, any tips?

Then take some time and have a look. Practice around with inputs and outputs. Unless you literally just want to know how to do these things, it's worth it to have a look, mess around a bit, and learn what things do. You'll be able to do some pretty interesting and fun stuff with it. Seeing as how people can make combination locks, alarm systems and games with it, it's rather handy to learn some.

Also, if you have a friend who knows how to use VCE, why not ask them to teach you some stuff?
Even if they can just get you started on how to work around it, it'd be useful in the long run.


That said, I don't know anything about VCE. I should probably learn to. Maybe once I get the time to do so.
You don't need VCE to do that.

disable my player's gravity
This is the only one that truly baffles me.  Is there a complete lack of gravity, or just a decreased amount?

This is the only one that truly baffles me.  Is there a complete lack of gravity, or just a decreased amount?

If the player jumps/fires/jets/poops it adds a cetain velocity wich simulates defying gravity.

Laymans terms: Do stuff and you get upwards speed.
« Last Edit: June 20, 2010, 10:51:16 AM by Funny guy329 »

The forget did you just say?

When you click you spit bullets
When you jump you fly
when you jet youspit bombs



How2?
I know. =D

Also, I can add MANY more powers to be activated with chat commands.

It's a continuous relay on the brick while checking certain values on the player that activated the relays. Figure it out from there.

onActive->self->fireRelay
onRelay->self->fireRelay
onRelay->self->ifValue-><var:player:jumping>->==->1
onValueTrue->player->addweapon->gernade

that will give you a gernade when you jump