Author Topic: Haven & Hearth: VILLAGE stuff  (Read 4841 times)

NEW TOPIC DAMNIT


Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the stuff.

As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.


Village/town list:

Bushi beach (?)

Falacrine

New Avalon

Tarn of Hotdog

The Republic of New Claywater

Nightfall

Red October


Other villages or towns need to be posted



Trade:

Kheyre's Trading Post

I will buy certain things for Iron. Blue names mean I have yet to set a price, so feel free to haggle. I will buy stuff not on the list, but not always.
  • Blood Stern
  • Bricks (2 wrought for 2 chests or 4 cast for 2 chests)
  • Silk Cloth
  • Pearls (1 wrought per or 2 cast per)



Red October:

Silk - No (we can steal it easily, though.)
Leather - Yes
Mines - No (We have access to one but do not own it.
Food - Yes
Seeds/Farm - Yes
Tamed Animals - Yes

Tarn of Hotdog wants to trade with Gold bars
 
 
 




« Last Edit: June 09, 2010, 07:59:30 PM by Jacob 123456789 »

And why did you make a new topic?

JACOB carry the boat and travel to hearth k? it wouldnt let me log in wher ei left off!

JACOB carry the boat and travel to hearth k? it wouldnt let me log in wher ei left off!
Wat.


Anyways, I'm going to quit H&H for today.

And why did you make a new topic?
See last page of old topic

Wat.


Anyways, I'm going to quit H&H for today.
See last page of old topic
Wait dont toast can steal it

Wait dont toast can steal it
I does not understand what you're saying.

I does not understand what you're saying.
ill explain tommorow k?

Just stay where you are

ill explain tommorow k?

Just stay where you are
I'm not going anywhere :U

I'm not going anywhere :U
good :D  tommorow we will bring the boat back and go the other path

good :D  tommorow we will bring the boat back and go the other path
Can i come?

ok I just registered and am trying it



Me and Sordo traveled really far north. We're about to reach the end of the mapped part of the world.

Add my village. Falacrine.