Author Topic: Put that i7 980x to use!  (Read 2899 times)


I will now make a very unoptimized map for you guys to compile in hammer. :D

I will now make a very unoptimized map for you guys to compile in hammer. :D
I'll make a more unoptimized one.


I will now make a very unoptimized map for you guys to compile in hammer. :D
EVERY BRICK IS A BOX

What exactly am I supposed to be clicking?

I got as far as:

2000
n!

What next?

What exactly am I supposed to be clicking?

I got as far as:

2000
n!

What next?
Hit n! again.

..at least, I think that's what you're supposed to do.

Hit n! again.

..at least, I think that's what you're supposed to do.

It says "Invalid input"

What exactly does "n!" mean?

Factorial.
Like, 5! = 1 x 2 x 3 x 4 x 5
Or 120
So 2000! is 1 x 2 x 3 x 4... until you reach 2000.

So 2000! is 1 x 2 x 3 x 4... until you reach 2000.

Oh my...

Oh my...

Yep.
Then you take that number, and do it again.
So 1 x 2 x 3 x 4 till whatever the heck 2000! is.

till whatever the heck 2000! is.
Its 3.316275092450633241175393380 5763e+5735.


EVERY BRICK IS A BOX
Actually, I have 2 sets of 16 unit sized boxes under 5 spotlights, one set is under water, and they're arranged to strain vvis and vrad. (The lightmap scale for the walls and floor are 2)  They're all brushes, no func_detail.  (there's 6814 portals!) 
EDIT: I've been running it for a while, CPU has been at 100%.
« Last Edit: June 11, 2010, 09:00:36 PM by Marcem »

:cookieMonster:
Yeah i got that, and it didn't lag me worth stuff it took a few mili seconds, if that.

"Operation was canceled"

lol