Author Topic: holo letter emitters  (Read 5243 times)

someone should make holographic letters as emitters. so that when you set it the direction to up and the emitter holo "c" there will be a holographic "c" floating and possibly spinning as well. another thing is you could do it with symbols to


partial credit to pickle berry(aka Mr.pickle berry man) for idea

I can make one for you, so what you want kind font letter? My free time depend. I have go work today, I get home 10pm eastren time.

How about the default print font?

How about the default print font?
That default font is Impact.

just times new roman or something basic. impact does sound good
« Last Edit: June 15, 2010, 09:34:38 AM by chino987 »



The default Print_Letters has 53 separate symbols, including things like numbers 0-9 and symbols (# ! ? . , etc) Each emitter would need a particle type and an emitter datablock, so that's 106 total. The standard Gun adds 15, for reference. It's possible but not very efficient...

Font: Impact/Verdana
Color: Same as brick...Or...
Color: Separate colors, as in there's an emitter green, emitter blue, the like.

i think the brick color would be better especially scince thers gonna be like 26 of em not count ing symbols so...


if theres two colors then...
2-52
3-78
4-104
that would be too many data blocks

alomst done making, it should be release on weekend. ahhh  all letters, symbols and number able paintable touch brick make these change color. 106 total, space guy is right about that, next i have figure out on this issues. once i release it, remember this your own risky on this cause crash server or laggy, Do you argree with this, If you change your mind not want this, I ll drop this project. If you really want it so bad, then your risky. I have not test it on my server yet, I plan do this weekend. talk you guys later, I have go work.

The default Print_Letters has 53 separate symbols, including things like numbers 0-9 and symbols (# ! ? . , etc) Each emitter would need a particle type and an emitter datablock, so that's 106 total. The standard Gun adds 15, for reference. It's possible but not very efficient...


i m ok with it as long as furling is too. and if someone finds it too laggy or datablock intensive then get rid of it. i see it as useful though.

This would be do-able, but would take a very long time and easily get close to a maybe laggish or just other-addon-preventing amount of datablocks.

furling is already working on it