Author Topic: E3 2010  (Read 62090 times)

PC.  :cookieMonster:
osht forgot about that
ffffffffffffffu

EDIT:
hawt
« Last Edit: June 15, 2010, 07:52:40 PM by Niven »


awesome gif :D
not by me ffffu

EDIT:
Also look at the Portal Gun's bumpmaps
lovey
« Last Edit: June 15, 2010, 07:57:52 PM by Niven »

I feel sorry for people playing this on PC

Its gonna take a bunch of processing power to play portal 2


Dynamic lights, dynamic fluid, bumpmapping

Holy stuff.

I clicked "New" next to the topic and it took me to page 45.

We are now on page 98.

I feel sorry for people playing this on PC

Its gonna take a bunch of processing power to play portal 2


Dynamic lights, dynamic fluid, bumpmapping
I'm going to have to play it on pc. Mainly because of free online co-op. I have a xbox 360, but if I get portal 2 on it, ill enjoy the graphics but not the co-op.


And don't tell me to buy a ps3

it'd be an awsome promo for everyone who has portal to be able to get portal 2 on the first release week :D

it'd be an awsome promo for everyone who has portal to be able to get portal 2 on the first release week :D
Hey guys! Let's shovel money away!

Omg I forgot about gmod. Portal 2 on gmod will be so much fun.

Omg I forgot about gmod. Portal 2 on gmod will be so much fun.
Yeah, and Gmod will have to switch to the new Source Engine.

I feel sorry for people playing this on PC

Its gonna take a bunch of processing power to play portal 2


Dynamic lights, dynamic fluid, bumpmapping

Hey, the PS3 and Xbox 360 have mediocre specs compared to the average PC of today. So, I'd feel bad for the people that have to play this on consoles Because they'll either have toned down graphics, lag, or both.

Also, the waters just the same old flat plane with a water shader on it. It's not dynamic.
http://www.youtube.com/watch?v=uxSo1k2Y1Uk#t=0m29s
Unless you're talking about that orange goop, in which case isn't fluid. They're just metaball particles which give the easy illusion of water. Metaballs are easy to simulate and are not processor heavy.

And bump mapping and dynamic lighting is old technology. We've seen it in L4D and such.
« Last Edit: June 15, 2010, 08:40:37 PM by Snaffle J. Bean »

Yeah, and Gmod will have to switch to the new Source Engine.
It is in not so long, and PORTAL 2 DOESN'T RUN ON AN ALL NEW SOURCE ENGINE, FFS.

I feel sorry for people playing this on PC

Its gonna take a bunch of processing power to play portal 2


Dynamic lights, dynamic fluid, bumpmapping

what the hell makes you think the ps3 or 360 are better then the average pc lol.
console gaming is complete horsestuff compared to PC. and even cheaply PCs can play nearly any game on max settings.
portal 2 isn't exactly over the top graphics.

also, half life 2's physics actually makes the 360 lag. how embarrassing.

what the hell makes you think the ps3 or 360 are better then the average pc lol.
console gaming is complete horsestuff compared to PC. and even cheaply PCs can play nearly any game on max settings.
portal 2 isn't exactly over the top graphics.

also, half life 2's physics actually makes the 360 lag. how embarrassing.
This.

I can actually play Portal with max settings, 16xAA and 16xQAF while maintaining a bare minimum of 50fps on my year and a half old laptop. I'd like to see a console do that.

I think it's funny how many people jumped at him for saying the console game will be better than the PC version.