Poll

hooray

day
21 (8.9%)
bay
17 (7.2%)
yey
88 (37.4%)
gay!?
109 (46.4%)

Total Members Voted: 234

Author Topic: The Portal 2 Thread: MAP EDITOR OUT  (Read 471418 times)

Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing?
And why is there no option to make the wires to and from a trigger object invisible?

Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing?
And why is there no option to make the wires to and from a trigger object invisible?
I thought we were missing some things, but I couldn't remember what.
Anyway, I made a map. Here it is if you want to play it: http://steamcommunity.com/sharedfiles/filedetails/?id=68535565
A friend of mine played it and apparently there are two ways to finish the last bit.

Time to get Portal 2! :D

Goddamnit why are doors, crushers, spinny blade walls and trigger zones missing?
And why is there no option to make the wires to and from a trigger object invisible?
Why would you want that invisible?  That just makes things confusing.

Why would you want that invisible?  That just makes things confusing.
Because connecting it to decorative panels looks handicapped.
Plus if you make it trigger 6 panels you get 6 wires.
It's a bloody ugly mess at the source.


Interesting new faith plates...

If you haven't already, you should totally play 12 Angry Tests, very fun

If you haven't already, you should totally play 12 Angry Tests, very fun
It was obviously made in SDK, but yes.
Know what? Custom maps through the Steam Workshop may just be the new thing.

Are we able to decompile the maps we've made in the new editor and decorate them in Hammer?

Are we able to decompile the maps we've made in the new editor and decorate them in Hammer?
Just look for the map file under "%APPDATA%[Macs, Library/Application Support/]Steam/SteamApps/common/portal 2/portal2/maps/puzzlemaker/blahblahnumbers/blahblahnumbers.bsp"

It looks like editing the map editor textures could be easier because I found .png files in "Portal 2/portal2_dlc2/materials".

It was obviously made in SDK, but yes.
Know what? Custom maps through the Steam Workshop may just be the new thing.
I realize it's quality is too good to have been made with the Map Editor

Which reminds me, the Map Editor doesn't let you use props, scenery, decals, crushers, change lighting, and other stuff, i understand it's for people who don't know how to use Hammer, but it severely limits you in designs and scenery, you can only make normal Aperture themed chambers, not Cave Johnson themed, not broken/environmentally overrun Aperture

I don't mind them making it simple, but i wish they could've added in tabs so you could choose from things like props, scenery, testing items, and be able to edit more things like the music that plays in your chamber, music that plays with active laser receivers/relays, when using an Aerial Faith Plate, things like that

I get you can edit the map in Hammer and add in the stuff there, but i mean that it'd just be nice to have more to add into your chambers without having to use Hammer

Interesting new faith plates...


That only happens if you click "switch to game view" without rebuilding the chamber.

guys obviously they'll be adding new props and stuff to it later

That only happens if you click "switch to game view" without rebuilding the chamber.
I loaded my chamber, hit tab, and that happened. I didn't make any changes to the chamber.