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Total Members Voted: 234

Author Topic: The Portal 2 Thread: MAP EDITOR OUT  (Read 471982 times)


Okay, so we've killed turrets already. What should her second line of defense be? I added shields (thanks ShadowZero for the idea), what else should I add?
More turrets and disable the laser, so players have to think more strategically? What?
Coop Bots in some room in the wall pressing random deadly and helpful buttons


Okay, so we've killed turrets already. What should her second line of defense be? I added shields (thanks ShadowZero for the idea), what else should I add?
More turrets and disable the laser, so players have to think more strategically? What?
Drop dozens of boxes into the room and coat everything with repulsion gel. Makes for absolute chaos. Especially if you're looking for a specific object like a pivot cube or safety cube in all the chaos.


The demo map has been released for my mappack.
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=492
Enjoi.
It's small but so hard!

I can't figure out how to complete it :(

Also, some nit-picking

Lighting issues in certain parts of the level
http://img836.imageshack.us/img836/9492/splilrobotintro20000.jpg
http://img815.imageshack.us/img815/2009/splilrobotintro20004.jpg
http://img851.imageshack.us/img851/6118/splilrobotintro20003.jpg

This looks like it might be a lighting issue here, you can see by the edge it's slightly darker than the rest
http://img16.imageshack.us/img16/1555/splilrobotintro20002.jpg

Also, your video is kind of low quality :(
http://img844.imageshack.us/img844/7239/splilrobotintro20005.jpg

http://img851.imageshack.us/img851/6118/splilrobotintro20003.jpg
I've never seen that happen before on any of my maps, I can't even figure out how that happened after replaying my map.
Although I've noticed a few lighting issues and I know why. I'll fix them up and release an update.

I've never seen that happen before on any of my maps, I can't even figure out how that happened after replaying my map.
Although I've noticed a few lighting issues and I know why. I'll fix them up and release an update.
Can't be my graphics, it doesn't happen anywhere else in the Co-op or Singeplayer maps, i'm also running on full settings

Can't be my graphics, it doesn't happen anywhere else in the Co-op or Singeplayer maps, i'm also running on full settings
This is odd, the lighting fluxes like that. I might have to move that observation room, could be our problem.

This is odd, the lighting fluxes like that. I might have to move that observation room, could be our problem.
By the way, if you keep the observation room, can you have a light coming from it that matches the room's coloring much like how it is in some of those Singleplayer levels that have them? ...And i think they also appear in some parts of Co-op?

Anyone want to play Portal 2 Beta Co-Op with me? :3
http://myaperturelabs.com/file.php?id=551

No offense Lil Robot, but your Portal 2 stuff is pretty bad to be honest :/

He just needs to work on it more, add more stuff to make it more like a level you'd actually see in Portal 2

He's still new and hasn't been working on it for long, right?

He just needs to work on it more, add more stuff to make it more like a level you'd actually see in Portal 2

He's still new and hasn't been working on it for long, right?
I'm not new to mapping, just new to in-depth detail.

Anyone want to play SP Co-Op with me? I'm bored and just finished server-side co-op compatibilitizing every level. No download required.
So, does anyone want to?