Author Topic: VCE - Variable Autosave  (Read 1603 times)

"WHERE THE forget IS THE NEAREST SAVE BUTTON"
I'm tired of this stuff in RPGs, Having to press a button to save. It'd be much easier if you could add player/client variables into a list, then set a time for everyones variables to be saved every <Insert number here> milliseconds.

Is it possible?

onMinigameLeave......

Then use VCE saving variables?

or you could just have a loop, or on all the actions you have

or you could just have a loop, or on all the actions you have
relay?

or you could just have a loop, or on all the actions you have
"Too many events at once!"
(onWhatever)

Yeah I think onMinigameLeave and onMinigameJoin would work best.

Yeah I think onMinigameLeave and onMinigameJoin would work best.

/setdefaultminigame


What2do?

I believe i tried OnMinigameLeave before, and it only worked for me, no one else.

Well, if you try saving it to the Client, that doesn't work because all variables of the client go away when you leave. Are you assigning the variable to the minigame or brick? That's how it's supposed to be done, I'm pretty sure.

relay?
no, then you would have to use multiple bricks, use print counts
"Too many events at once!"
(onWhatever)
raise the limit? or lower the loop delay

It wouldn't be hard to make it save their variables when they leave and load them when they join.

Actually, i think i could make zone events on 64x64s so it saves when you cross over to another section of the map.

I just put a relay catcher (something that applies a relay to all players that pass by it) on the exits to my spawn rooms. The player can just say "Save" anywhere in their sentences to save all of their variables.

Hmm... I actually have a better idea.
I'm re-eventing my RPG, i'll make it so everything you do saves whatever variable that's modified.

Hmm... I actually have a better idea.
I'm re-eventing my RPG, i'll make it so everything you do saves whatever variable that's modified.

I do that on top of everything else. :D

I just made the relay catcher system to potentially control the actions of other players. It works too!