Author Topic: I'm in my computer class right now and we're discussing making a game.  (Read 2079 times)

We're going to making a game with sprites, like Mario I guess, anyone have an idea of what to call it?

Game Maker, HAHAHAHAHAHAHAHAHHAHAHA.

Try not to force any one person to be assigned as "The Coder" as they'll end up having to re-design a lot of your game to get it to even work properly, then get blamed if it doesn't.

Are you using a program like that YoYo Games thing or a proper language? Have you made anything together before?

It'd be best to start with getting e.g. a platformer base with you controlling a giant block being able to jump around on other blocks before you start trying obscure things like long puzzles or mechanics like "grapple beam", "portals" or even a basic moving platform.
« Last Edit: June 21, 2010, 03:21:40 PM by Space Guy »


It's not Game Maker, it's not even even on our computers.

The game design making class in my school uses gamemaker >.>

It's not a game class.

Way to answer Space Guy, VaultBoy.
Also, there is no content in this thread at all. This belongs in off-topic.
« Last Edit: June 21, 2010, 07:44:53 PM by JD »

The game design making class in my school uses gamemaker >.>
Gamemaker is pretty nice.

The game design making class in my school uses gamemaker >.>
lol, game maker is just a game that allows you to make stuff in it, like blockland or roblox.

your school needs to learn what making a real game needs and get an actual game engine

I'm with you there, Snaffle.

My brother did do a neverwinter nights mod and they were considering Warcraft 3 mods.

Though it was fun to do all the sprites for his class since he sucks.

lol, game maker is just a game that allows you to make stuff in it, like blockland or roblox.
that brown townogy would make a lot more sense if blockland and roblox didn't actually come with any content and all there was to them was on add-on system.

that brown townogy would make a lot more sense if blockland and roblox didn't actually come with any content and all there was to them was on add-on system.
Then there wouldn't really be add-ons. Hahaha.

Recreate Blockland on an engine that allows more to be done than the current version and give all the credit to Badspot.

I'm not going to argue that Game Maker is a true engine, but I will also say this:

The capabilities of Game Maker are endless, and it does have it's own language to learn that is based heavily on C. Sure, on the outside it is designed to be usable by any and all, but if you dive deeper into it, it can actually get a lot done.

Now, aside for the praise I just gave it, it is a small time developing program, and using it isn't a guarantee to becoming a better game designer. Though, don't knock it just because it's simple. I wish all high end game engines worked like it did, while we'd also have an excess of stuffty games, we could also potentially have an excess of amazing games.

Besides, a lot of games were made on Game Maker that you probably didn't know had been.