Author Topic: New JailRP  (Read 616 times)

Alright dont you get annoyed on a jail rp server when like ten peoplea re all yelling FREEKILLERZMAN
well i think there should be an output event like: Onitempickup->player->adddemerits
and the cops can only kill criminals with demerits so that people wont be as widely freekilled

Discuss



So basically you want the prisoners to have dermits like a wanted person on a city rpg?

So basically you want the prisoners to have dermits like a wanted person on a city rpg?
More like bad points and stuff. Or maybe...onitempickup-set player type-normal and onactivate-setplayertype-noncombatant?

Oh and someone do the item clearing part for me.

or have a loop on them which checks if there is an item in their hand, if yes, they're nojet, if not, noncombatant but nojet edit, and if they leave the building (ie, a zone), a variable will go to them to make them nojet?

or have a loop on them which checks if there is an item in their hand, if yes, they're nojet, if not, noncombatant but nojet edit, and if they leave the building (ie, a zone), a variable will go to them to make them nojet?
That should work.
But i rather use if there are anything in their inventory, or else they would be able to put the weapon away and be invincible.