REALM OF THE
MAD GOD
GROUP INFOWe will be making runs in all high level dungeons such as Sprite Land, Demons Abyss, and sometimes Snake pit, we will also lead attacks on Cube Gods, skull shrines, or even Oryx. We will need a group of around 10 or higher and all classes will be needed. If your interested please post so below and join the steam group. We will be playing on
MEDUSA.
LINKSSteam Group:
http://steamcommunity.com/groups/Madgod(Under Construction)
Game Website:
http://www.realmofthemadgod.com/GAME INFOInstructions: WASDQE to move, click to shoot, enter to chat. Try to find and kill Oryx and his minions.
Features:
* Massively co-op online gameplay
* A huge living world with thousands of enemies
* Real-time action combat
* Leveling, loot, equipment and magic
* No download! Flash client
Credits:
* Design and programming: Rob & Alex, Wild Shadow Studios
* Additional design and programming: Amit Patel
* Art: Oryx, Geeze, Oddball
* Font: agj
* Sound Effects: John Nesky, feeblethemighty, Big Lon, boomlinde
* Music: Craig Stern
Revision history:
* See
http://forums.wildshadow.com/ for the latest info
* 1/25/2010 -- Build 72 -- Improved monster death details, separate wizard and priest spells
* 1/18/2010 -- Build 71 -- 'N' key toggles all sound, drag objects to drop them, empty bags disappear, new enemy shot patterns, fixes
* 1/14/2010 -- Build 69 -- Add unlockable paladin class, fix item dupe exploit
* 1/12/2010 -- Build 67 -- Character autosave
* 1/11/2010 -- Build 66 -- Buffs to Oryx, level cap set to 20, players drop items at death, fixes & adjustments
* 1/10/2010 -- Build 65 -- Music, unlockable knight character, Oryx appears, moving spawn point, fixes, final version for competition
* 1/10/2010 -- Build 62 -- Sound effects, more monsters, equipment stats upgrades, more Oryx taunts
* 1/9/2010 -- Build 59 -- 50 new monsters, 50 new loot drops, XP splitting, 'T' for autofire, minimap upgrades (+/- zoom), new monster spawning algorithm
* 1/8/2010 -- Build 47 -- Loot drops, spells, equipment, stats, stat gains on levelup, tougher enemy AI, dragons, Oryx's countdown, performance improvements
* 1/6/2010 -- Build 35 -- Fixes, UI upgrades, start on spells and potions
* 1/5/2010 -- Initial work-in-progress build


