Author Topic: Elevators v1.1  (Read 161004 times)

You learn the TorqueScript programming language, look it up. Notepad is used for writing down the language in a matter of code (though it could be done with other programs).
If you make things such as custom weapons/vehicles/etc., you learn to model with a modeling program, look it up.

There is no program that just puts add-ons together simply, you have to do it all manually.

I wonder if someone will.

i don't know, i think that editing a script (of a gun) and making it work for a different model would be easy :o

Hmm, try replacing the self in the second event thingy to a named brick, with the name being of the brick that is supposed to disappear. 
Code: [Select]
OnElevatorArrive|NamedBrick|Dissapear
Nope. Didn't work. Do you want me to attach the .BLS?

like when a player press's a button to wait/going up the Elevators all buttons outside of the Elevator, the Raycasting of them goes off so you cant use them, you have to wait for the player to get to the foor he/she wanted to go on! like that?  :cookieMonster:

I guess.

By the way, why are you still here? You got banned.

haha, when? and for what?

Nope. Didn't work. Do you want me to attach the .BLS?

Go ahead.

how the hell do you get started on a add-on whats my 1st step!?!?!?!?!?!?!?!?!?!?

how the hell do you get started on a add-on whats my 1st step!?!?!?!?!?!?!?!?!?!?

  • Open Notepad
  • Type
  • Test
  • ???
  • Profit

  • Open Notepad
  • Type
  • Test
  • ???
  • Profit
type what the name wat it does? im not gettin it

« Last Edit: June 26, 2010, 03:22:47 PM by Killer2 »


for me, the only problem with these is that thier a little slow...