Onblownup>Namedbrick[wall]>fakekill
I have one build of my own which uses my own version of this event... I rely on the brick to be destroyed so you can build in it.
I realize that... I want it so that if one brick is holding up this building, and it gets blown up, building topples.
You would still have to reload/build anyway.
registerOutputEvent("fxDtsBrick","killBrick");
Just use FakeKillBrick and make the time if disappearance -1.
you can't do -1 for fake kill
Why? Is it because it will lag server?