Author Topic: BrickKill/KillBrick  (Read 1151 times)

I need an event that does what KillBrick did..  And I realize there is a BrickKill event add on, but I don't know if it is just me,  but it is automatically disabled when starting server..

I need one that I can use.

1. Why do you need one? It has a one time use.
2. Its failed, Cant use it.

Just use FakeKillBrick and make the time if disappearance -1.

I realize that...  I want it so that if one brick is holding up this building, and it gets blown up, building topples.

Onblownup>Namedbrick[wall]>fakekill

I have one build of my own which uses my own version of this event... I rely on the brick to be destroyed so you can build in it. However only use it when hosting that build, other than that it stays locked away.
« Last Edit: June 24, 2010, 06:01:57 PM by zenloth »

Onblownup>Namedbrick[wall]>fakekill

I want my entire build to do that..  and not just when any of them get hit..  BrickKill is only solution

I have one build of my own which uses my own version of this event... I rely on the brick to be destroyed so you can build in it.

Can you let me use perhaps?  Or test it..  I can't tell if it would work for what I am doing.

I realize that...  I want it so that if one brick is holding up this building, and it gets blown up, building topples.

1. Place brick A.
2. Build structure on top of brick A.
3. Save.
4. Place brick B.
5. Hammer brick A.
6. Stand back and ctrl-z to remotely destroy brick B, which is now supporting structure, thus structure is demolished as well.

Reload then repeat from step 4.

No I want this in a DM setting...

You would still have to reload/build anyway.

You would still have to reload/build anyway.
That and you don't need killbrick. Just use fake-kill.

Code: [Select]
registerOutputEvent("fxDtsBrick","killBrick");

Just use FakeKillBrick and make the time if disappearance -1.
you can't do -1 for fake kill

you can't do -1 for fake kill

Why? Is it because it will lag server?

Why? Is it because it will lag server?
handicap.
you can't do -1 for fake kill
Fake kill, then dissappear 5 seconds later.

When you are in a DM, use OnMinigameReset to make whatever you blow up respawn.