Author Topic: Fort Wars, what to avoid.  (Read 3011 times)

Name one instance in which you would possibly need VCE without it being down right unfair for everyone else.


Name one instance in which you would possibly need VCE without it being down right unfair for everyone else.
Teleport back to base.

Teleport back to base.

Since when do you use VCE to teleport?!

Name one instance in which you would possibly need VCE without it being down right unfair for everyone else.
I make a certain brick fire relays constantly telling me my health in the bottom left of my screen.

I make a certain brick fire relays constantly telling me my health in the bottom left of my screen.

That's an alright idea but that doesn't really do much to your fort, I meant something that particularity effects your fort in some way.

Teleport back to base.

Again, maybe you missed it.
without it being down right unfair for everyone else.

"I almost got him!" *Teles back to base* so fair

I make a certain brick fire relays constantly telling me my health in the bottom left of my screen.
Change one little box in that set of events and it will make you invulnerable.

onActivate->self->fireRelay
onRelay->self->fireRelay
onRelay->self->VCE_CheckVariable->"1"->"=="->"1"
onVariableTrue->player->setHealth->100

Name one instance in which you would possibly need VCE without it being down right unfair for everyone else.
Having a secret brick-door that only you can access. Weapon events, AKA you don't want a weapon that an admin only granted you in the hands of everyone that get's in your base.

Change one little box in that set of events and it will make you invulnerable.

onActivate->self->fireRelay
onRelay->self->fireRelay
onRelay->self->VCE_CheckVariable->"1"->"=="->"1"
onVariableTrue->player->setHealth->100
Yes, but that takes the fun out of it.

Having a secret brick-door that only you can access. Weapon events, AKA you don't want a weapon that an admin only granted you in the hands of everyone that get's in your base.

That can easily be done with normal events...

In most of my servers, including my fort war,  I have spent days trying to make it so that many rules did not have to be closely watched.  For instance, instead of a "NO USING CHANGEDATABLOCK OR MINIGAME EVENTS"  I simply use Script_DisableEvents to make it impossible to use said events. In the Fort War case, I even whipped up a little host only changedatablock event so that I could make a builder class.  Unlike most builder classes, this one can't kill or be killed, and must change back to fighter in order to enter the fray.  I figure, the whole "builder" idea is good in theory, but unless you can effectively enforce it, it's useless. 

tl:dr  Just wanted to show that if the host took some effort to properly control their server, many fort wars could be a lot better.

I figure, the whole "builder" idea is good in theory, but unless you can effectively enforce it, it's useless. 

Good idea, HOWEVER(Yes there is always a however ;D) if a person keeps blowing up your build won't you get a bit annoyed?(If you can't destroy bricks then...enjoy your eventers trying to find ways to stay in safety permanently and shoot at people from inside their bases.

Teleport back to base.
Again, maybe you missed it.
"I almost got him!" *Teles back to base* so fair
So, the only times you could teleport back to base is to type out a chat message. Well, that's how I do it. But, by the time I type out that message, I'm dead.


When I'm hosting FortWars, I keep VCE enabled, state what not to do in the form of a Rules Station, and simply permaban anyone who's stupid enough to break said rules more than once, resulting in less future problem customers.