Author Topic: A Simple Minigame Score Code  (Read 1869 times)

VCE

Great idea. No, seriously.

It's a good place to start.

You've got your score:

Code: [Select]
registerSpecialVar(GameConnection,"score","[b]%this.score[/b]");

Great idea. No, seriously.

It's a good place to start.

You've got your score:

Code: [Select]
registerSpecialVar(GameConnection,"score","[b]%this.score[/b]");
Once again, I have no coding experience.

why not go to coding help? or modification discussion

why not go to coding help? or modification discussion
1. Modification Discussion is for people actually creating a modification for Blockland. Everyone else is criticized or "flamed".
2. I have absolutely no coding knowledge is coding help would not be as prompt as someone with knowledge doing it.

One-Day Bump. (Almost)


This is rather sad, but another bump for another day?

Do you want it so you need at least 1 score to plant a bricks?

Do you want it so you need at least 1 score to plant a bricks?
Yes, where score translates into building material a.k.a bricks. If you don't have enough score, you can't place a brick.

Bump for the night.


Bump.
I really like this idea.

Yes, where score translates into building material a.k.a bricks. If you don't have enough score, you can't place a brick.
if McTwist ever comes out with the update for the RP system then you could use money to build instead of point. I'm told this can be done with VCE but i don't know how.

if McTwist ever comes out with the update for the RP system then you could use money to build instead of point. I'm told this can be done with VCE but i don't know how.
Get CashModII

This isn't a currency system people. This is a building material system used for planting and breaking bricks.

A currency system is a whole different request.