Author Topic: v18 Physics Update Request  (Read 1354 times)

You know how when you hit water really hard it is like hitting concrete? i would like it if that happened on blockland  instead of falling from a million feet and landing safely in a hundred feet of water.

phyisics, learn it.

phyisics, learn it.

Think before you post please. That was completely irrelevant.

That would be nice....I swear that happened to me once. I dunno though. Brb, I'm gonna try.

This could be done with some simple edits. A onPlayerEnterWater could read the players velocity and determine if there is required damage. Doesn't in any way need to be a physics or engine edit.

First of all, why V18? V17 hasn't even come out yet...

Second, this is Blockland, not real life. I think this would take away from a bit of the fun of the game. If you want this for a deathmatch, then make the water shallow.

Am I missing v17 already?
Good lord.


WTF did V17 just come out now without me knowing it?

First of all, why V18? V17 hasn't even come out yet...
i realize this

i realise this


Well, why don't you change the title for us then, please?

Generally if you're falling too fast you'll go straight through the water and hit the bottom at high speed anyway.

Generally if you're falling too fast you'll go straight through the water and hit the bottom at high speed anyway.
What if it's too deep?

You're out of luck then.

What if it's too deep?
Water floats.
There's like a giant air bubble or some stuff under deep water in some maps.