So this has happened twice now. I load, and when a brick I don't have tries to load, instead of skipping it, it decides to crash the game.
direct load saves/Slate/coop.bls
LOADING BRICKS: saves/Slate/coop.bls (ColorMethod 3)
WARNING: loadBricks() - DataBlock not found for brick named "16x16x8 Cube"
WARNING: loadBricks() - DataBlock not found for brick named "1x5F"
WARNING: loadBricks() - DataBlock not found for brick named "1x16x5"
WARNING: loadBricks() - DataBlock not found for brick named "1x15x5"
WARNING: loadBricks() - DataBlock not found for brick named "1x5x5"
WARNING: loadBricks() - DataBlock not found for brick named "1x15x2"
WARNING: loadBricks() - DataBlock not found for brick named "1x5x2"
WARNING: loadBricks() - DataBlock not found for brick named "1x16x2"
WARNING: loadBricks() - DataBlock not found for brick named "1x1 2 sides print"
base/server/scripts/allGameScripts.cs (20212): Unknown command onAdd.
Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20393): Unknown command onTrustCheckFinished.
Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20352): Unknown command onLoadPlant.
Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20212): Unknown command onAdd.
Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20393): Unknown command onTrustCheckFinished.
Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20352): Unknown command onLoadPlant.
Anyone have a clue?