Author Topic: Loading nonexitant bricks will crash the game?  (Read 455 times)

So this has happened twice now. I load, and when a brick I don't have tries to load, instead of skipping it, it decides to crash the game.

Code: [Select]
direct load saves/Slate/coop.bls
LOADING BRICKS: saves/Slate/coop.bls (ColorMethod 3)
WARNING: loadBricks() - DataBlock not found for brick named "16x16x8 Cube"
WARNING: loadBricks() - DataBlock not found for brick named "1x5F"
WARNING: loadBricks() - DataBlock not found for brick named "1x16x5"
WARNING: loadBricks() - DataBlock not found for brick named "1x15x5"
WARNING: loadBricks() - DataBlock not found for brick named "1x5x5"
WARNING: loadBricks() - DataBlock not found for brick named "1x15x2"
WARNING: loadBricks() - DataBlock not found for brick named "1x5x2"
WARNING: loadBricks() - DataBlock not found for brick named "1x16x2"
WARNING: loadBricks() - DataBlock not found for brick named "1x1 2 sides print"
base/server/scripts/allGameScripts.cs (20212): Unknown command onAdd.
  Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20393): Unknown command onTrustCheckFinished.
  Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20352): Unknown command onLoadPlant.
  Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20212): Unknown command onAdd.
  Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20393): Unknown command onTrustCheckFinished.
  Object gc_fnscarBackImage(1907) gc_fnscarBackImage -> ShapeBaseImageData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20352): Unknown command onLoadPlant.

Anyone have a clue?

Try not loading a load that you know has nonexistant bricks?

Try not loading a load that you know has nonexistant bricks?

Ever consider I need to load that build with the nonexistant bricks?


and that the brickpacks with them cause me to go over the addon limit

Ever consider I need to load that build with the nonexistant bricks?


and that the brickpacks with them cause me to go over the addon limit

Then disable other add-ons.