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Author Topic: Crossfire gamemode/ playertype  (Read 2303 times)

Well its been a few days since i requested some crossfire weapons. So we just need a few more things.
      Can someone make a search and destroy mode? Just make 2 bricks as A site and B site, and create a C4 type bomb that can only be planted on those bricks, with an event called, OnBombPlanted. and make the C$ bomb last for say 2-3 minutes. Make it if the Bomb detonates, that the team with bomb (2 team game) wins. Make sure only person gets bomb and each round someone is chosen randomly to hold it. And theres 3 minute countdown on each match. If bomb team fails to plant bomb in that time, other team wins! EDIT: make it when the person with c4 dies, he drops c4 only and c4 stays there forever until match ends or is picked up by bombing team
        Heres the playertype. Create a playertype or item that removes player's name, even when next to him, then make it you can only see them when they take a step. Oh, if its an item, have the people wield a knife with it. And if you feel like making something extra, make the people using item/playertype make breathing sound every 20 seconds.
« Last Edit: July 07, 2010, 05:48:57 PM by Link200 »

I was actually doing this with events in my Counter Strike Source server.

It isn't to complicated to do with events.

I was actually doing this with events in my Counter Strike Source server.

It isn't to complicated to do with events.
Actually i did too on a private match with friends, i just don't want noobs planting the c4 in random place if i make public........
« Last Edit: July 07, 2010, 05:48:03 PM by Link200 »

Actually i did too on a private match with friends, i just don't want noobs planting the c4 in random place if i make public........

That's why you make it VCE.
     
            Name this brick "bombstart"

  0        Onactiveate>self>VCE_ifvalue><var:cl:score> >= 5
  0        Onactivate>FireRelay
30000   On Relay>SpawnExplosion>Rocket
30000   Onrelay>RoundEnd>(The team that should win when the bomb explodes number)
            Onvariablefalse>client>centerprint>You need 5 points to activate the bomb
            Onvariablefalse>self>cancelevents

            Now Name this brick "bombdefuse"
             
            Onactivate>self>VCE_ifvalue><var:cl:score> >= 5
            Onvariabletrue>namedbrick: Bombstart> Cancelevents
            OnvariableFalse>Client>Centerpirnt>You need 5 points to defuse the bomb.

            Thar ya go.

That's why you make it VCE.
    
            Name this brick "bombstart"

  0        Onactiveate>self>VCE_ifvalue><var:cl:score> >= 5
  0        Onactivate>FireRelay
30000   On Relay>SpawnExplosion>Rocket
30000   Onrelay>RoundEnd>(The team that should win when the bomb explodes number)
            Onvariablefalse>client>centerprint>You need 5 points to activate the bomb
            Onvariablefalse>self>cancelevents

            Now Name this brick "bombdefuse"
            
            Onactivate>self>VCE_ifvalue><var:cl:score> >= 5
            Onvariabletrue>namedbrick: Bombstart> Cancelevents
            OnvariableFalse>Client>Centerpirnt>You need 5 points to defuse the bomb.

            Thar ya go.
Thanks for the events, but i still need the playertype/item, cause the cloak and dagger isn't really useful when you see the player name when close and you can stay invisible while moving if you have full charge
EDIT:try to make it playertype so you can plant bomb while invisible
« Last Edit: July 08, 2010, 04:01:22 PM by Link200 »

i could use a gamemode for this good idea.
OFFTOPIC:I play crossfire what is your in-game name. my name is deadlysnipe. add me :)

i could use a gamemode for this good idea.
OFFTOPIC:I play crossfire what is your in-game name. my name is deadlysnipe. add me :)
Names intel, SWAtintel >:D

ill be sure to add you >:)
youll eat my bullets lol

Thanks for the events, but i still need the playertype/item, cause the cloak and dagger isn't really useful when you see the player name when close and you can stay invisible while moving if you have full charge
EDIT:try to make it playertype so you can plant bomb while invisible
Yeah so um like i said ayone for playertype?

Thanks for the events, but i still need the playertype/item, cause the cloak and dagger isn't really useful when you see the player name when close and you can stay invisible while moving if you have full charge
EDIT:try to make it playertype so you can plant bomb while invisible
Toggle player names in minigame menu huurr durr

Toggle player names in minigame menu huurr durr
wow, you have no idea what that means..... it means you only see player name when close, so hah that means nothing in this equation. i'd be surprised if you  don't get into drama topic now unless it doesn't get qualified
« Last Edit: July 20, 2010, 06:31:47 PM by Link200 »


You can get rid of player names with a mod that's already out.

This can be done super easy with events.

Due to some kind of abuse of the system to create fake players named e.g. "Badspot" controlled by an admin with faked messages, the ability to change the name above your head was disabled, which means hiding it completely is impossible. The range on the Cloak and Dagger and similar is the smallest one you can set names to be visible at.

Due to some kind of abuse of the system to create fake players named e.g. "Badspot" controlled by an admin with faked messages, the ability to change the name above your head was disabled, which means hiding it completely is impossible. The range on the Cloak and Dagger and similar is the smallest one you can set names to be visible at.

Oh yea. I forgot about that.