Author Topic: Torque  (Read 958 times)

Uh. I picked up a lot of it from reading add-on scripts. It's like PHP and C++ had an inside out baby. x_x

... You can index null values. :/

Anyway... Does anyone have a real reference to the functions/values in the base classes? I've used the functions; they seem to offer no help.

Don't treat me like a newbie, though. I've been playing blockland for a while, I just never had a forum account before. And I am also good in C++ and have mastered Lua. And I'm the physics developer on Physibots (AKA Blockcommunity).

Oh, and where's rotondo? I've been informed he does collisions for this game. I'd like to say that they are a complete failure and ought to be replaced. I have a much better algorithm that I made myself.


OT: Anyone know how to move a brick after it's been planted? setTransform and .position don't seem to work.

Oh, and where's rotondo? I've been informed he does collisions for this game.
What.


What.
I don't see what you do not comprehend about that. :/

OT: I've been playing for a while... I started right when version 11 came out. :p

I don't see what you do not comprehend about that. :/
I think he means that he doesn't know where you got that information from because that isn't right.

I think he means that he doesn't know where you got that information from because that isn't right.
Who did make the collisions? Because they really suck.. I can easily drive a jeep through a wall. :o

Who did make the collisions? Because they really suck.. I can easily drive a jeep through a wall. :o
Probably the creator(s) of the jeep and all the other vehicles.

Torque has always had a problem with collision, the Jeep collision mesh would be perfectly effective if the collision detection code were also good.

I know it's part of the source code. I can't edit the source; it's precompiled into DSO files. :(

Along with the reason zombies can't drive (The z and y axises are confused in the function setMoveObject (may have mixed it up. Torque has weird function names) when the bot is driving.)

@Ephilialtes
I'm not sure what they did to make it fail so badly... But it seems like they didn't use an algorithm that predicts the objects movements.

Torque has movement prediction, it's just poorly written collision detection code.

So it only detects collisions SOME of the time, or does it use iterative collision checking (which fails terribly)?


What?
It has variables like PHP, syntax mostly like C++, and it allows you to index null values as arrays. :/

It has variables like PHP,
Nearly every code has variables.*