Did your 880 use a projectile or a "cause Explosion on laser emitter node" Cause if It did, I have an example:
If you've seen the "Elemental Spellpack" on RTB then I guess the Projectile for "Magic_Light" seeked where the crosshair landed. If a light beam does, why not a rocket to seek that point?
It's not the same concept. With the 880, it doesn't "cause Explosion on laser emitter node". Instead, it raycasts where the client is pointing at and makes an explosion at the first collision area. At the same time, it's also spawning a dot projectile at where the client is pointing.
Also, the Magic_Light doesn't follow the clients direction, instead, it spawns directly above where the client points and fires down.
This isn't COD MW2. This is Blockland. The game where you build stuff.
We are talking about HL2. Nobody mentioned MW2. Just because he said "Modern Warfare" doesn't mean he's talking about a game. Modern is an era, while warfare is an armed conflict between two massed enemies.
My take on the concept:
Make the rocket spawn rockets, but constantly, instead of only when homing like in the Homing Rocket.
Spawn a raycast every .200 seconds and make the projectile spawn a little but more angled toward it each time.
Are you saying that the rocket will follow the most recent raycast of a player, changing it's direction while doing so?