Poll

Your views on this topic...

Good Idea, Support
Good Idea, but wil not Support
Bad Idea, but will Support anyway
Bad Idea, will not Support

Author Topic: Laser-Guided Rockets  (Read 6107 times)

i would support it to :D

Did someone say Red dot?

why are you guys bashing his idea again

it's a perfectly sound concept and it's already been brought to fruition in half life, and we all know how much it kicked ass then



why wouldn't it work on blockland
Did your 880 use a projectile or a "cause Explosion on laser emitter node"  Cause if It did, I have an example:

If you've seen the "Elemental Spellpack" on RTB then I guess the Projectile for "Magic_Light" seeked where the crosshair landed.  If a light beam does, why not a rocket to seek that point?

your point? keep your mouth to yourself and go back to your corner.
This is so wrong in so many ways.

your point? keep your mouth to yourself and go back to your corner.
What. I don't even know who you are...?

This is so wrong in so many ways.
QFT
I support this idea.

why are you guys bashing his idea again

it's a perfectly sound concept and it's already been brought to fruition in half life, and we all know how much it kicked ass then



why wouldn't it work on blockland
For some reason i think Bushi and Space are working on something like that or are going to.
Space Guy allready made a fine homing rocket script, but a script for something like this would look rather similiar.

For some reason i think Bushi and Space are working on something like that or are going to.
Space Guy allready made a fine homing rocket script, but a script for something like this would look rather similiar.
Yes, my first post shows the differences in how it works, therefore the areas to change script.

If you played Hl2 you will know what I mean.

What it is is a Rocket, launched from the weapon will go foreward.  But what if you miss.  This is MODERN WARFARE!!!
We need a rocket that will go to a certain point where your Rocket Launcher has a laser pointer on it that will make the rocket go to that point.  This isn't as cheap as the Homing Rocket because the Homing rocket automatically tracks the player.  Usually one rocket launched at a time.

Discuss.
This isn't COD MW2. This is Blockland. The game where you build stuff.

My take on the concept:
Make the rocket spawn rockets, but constantly, instead of only when homing like in the Homing Rocket.
Spawn a raycast every .200 seconds and make the projectile spawn a little but more angled toward it each time.

Offtopic: Lol, I just noticed what Taboo's avatar is...
Ontopic: Sounds like a good idea to me!


This isn't COD MW2. This is Blockland. The game where you build stuff.
This is Suggestions and requests, get out.

This is Suggestions and requests, get out.
No you, he's right.

Did your 880 use a projectile or a "cause Explosion on laser emitter node"  Cause if It did, I have an example:

If you've seen the "Elemental Spellpack" on RTB then I guess the Projectile for "Magic_Light" seeked where the crosshair landed.  If a light beam does, why not a rocket to seek that point?

It's not the same concept. With the 880, it doesn't "cause Explosion on laser emitter node". Instead, it raycasts where the client is pointing at and makes an explosion at the first collision area. At the same time, it's also spawning a dot projectile at where the client is pointing.

Also, the Magic_Light doesn't follow the clients direction, instead, it spawns directly above where the client points and fires down.

This isn't COD MW2. This is Blockland. The game where you build stuff.

We are talking about HL2. Nobody mentioned MW2. Just because he said "Modern Warfare" doesn't mean he's talking about a game. Modern is an era, while warfare is an armed conflict between two massed enemies.

My take on the concept:
Make the rocket spawn rockets, but constantly, instead of only when homing like in the Homing Rocket.
Spawn a raycast every .200 seconds and make the projectile spawn a little but more angled toward it each time.

Are you saying that the rocket will follow the most recent raycast of a player, changing it's direction while doing so?