Author Topic: TextPulse - Update 2.4  (Read 11281 times)

application missing required files blah blah blah


It's essentially me fixing crap on an emergency basis. Really didn't deserve it's own version, but whatevs.

EDIT: Owait... Somethings wrong :3
REDIT: Fixed OP. Image tags mess it up because it thinks that I want BBcode. Notice the spaces? That fixes it :)

application missing required files blah blah blah
Hmm. And you did redownload v1.5?

Anyone else having these problems?
« Last Edit: July 12, 2010, 11:39:42 PM by cucumberdude »

Demo should come with the default game, shouldn't have to download a separate file to play it :V

Hmm. I supposed I could do that... Would be a bit of a pain, but not to hard.

So you aren't encountering any problems like kanew is?

EDIT: Ideas for new features... Saving/loading for long stories, ability to turn on and off the code that automatically tells the user what actions are available to them, ability to display pop up boxes with defined text.
« Last Edit: July 13, 2010, 12:19:00 AM by cucumberdude »

Yay for huge update. Lots of fun new stuff.

Anyone made a nice story yet? I'd love to get a better story to use as the demo story...

Wow, you have to make so many texts. Why can't you make the stories go like this?

Code: [Select]
[img]Scene1[/img]
[txt]You are standing in front of three doors, each engraved with a different symbol.
Two torches cast an amber glow over the room. The flickering light
beckons you closer... Which door shall you choose?[/txt]
[wav]music[/wav]
[loop]
[vis]left|middle|right[/vis]

[ifvis=left][txt]As you open the door, you see a long hallway stretching out in front of you... You step forwards, and fall through the floor![/txt]
[img]Trap[/img]
[vis]restart[/vis][/ifvis]

[ifvis=right][img]Potion[/img]
[txt]You enter the room. Sitting on a dark gilded oak table are two large glass beakers, filled with mysterious liquids.[/txt]
[vis]pink|orange[/vis][/ifvis]

[ifvis=middle][img]Button[/img]
[txt]You enter a room filled with three huge glowing buttons, each casting an eerie luminescent glow over the walls.[/txt]
[vis]red|green|blue[/vis][/ifvis]

WOW!!! I just tried the demo, and this is a pretty awesome engine. I can't wait until someone posts a story for the first time.

-snip
Definitely possible. Maybe I'll do something like this and then make it V2. Because it will take a stuffload of work. I'll basically have to start from scratch.

WOW!!! I just tried the demo, and this is a pretty awesome engine. I can't wait until someone posts a story for the first time.
Thanks. Always nice to get some good positive feedback :)
« Last Edit: July 13, 2010, 01:37:43 AM by cucumberdude »

Okay, idea for the new coding structure.

Code: [Select]
(firstscene)
[img]bla[/img]
[txt]asdf[/txt]
[vis]eat|sleep[/vis]
(/firstscene)

(eat)
<code here>
(/eat)

(sleep)
<code here>
(/sleep)
etc etc, sound good?

Perhaps you can add variables and variable checks? I'll definitely make some crappy story with my voice acting out all of the sound effects and third grade paint skills. =P

Edit1: Also, you should have something where you can change where a viable goes to. So I can have a 'Next' viable go to the "Train" scene.
Edit2: Would it be possible to have the exe delay not freeze up the program?

Okay, idea for the new coding structure.

Code: [Select]
(firstscene)
[img]bla[/img]
[txt]asdf[/txt]
[vis]eat|sleep[/vis]
(/firstscene)

(eat)
<code here>
(/eat)

(sleep)
<code here>
(/sleep)
etc etc, sound good?
Looks good.
« Last Edit: July 13, 2010, 05:21:22 AM by Orthone »

Perhaps you can add variables and variable checks? I'll definitely make some crappy story with my voice acting out all of the sound effects and third grade paint skills. =P

Edit1: Also, you should have something where you can change where a viable goes to. So I can have a 'Next' viable go to the "Train" scene.
Edit2: Would it be possible to have the exe delay not freeze up the program?
Looks good.
Variable checks would be great, thanks. Definitely will take that into consideration. as for your 'next' thing, there is a hacky way to do it. It's what I use in the demo to let the user restart after he dies.
Code: [Select]
(next)
[exe]Train[/exe]
(/next)
That way 'next' will call train.

I'll look into fixing delay.

All this stuff will take a while, as I'm going to focus on finishing V2 so we don't have to make a gazillion text files. It's really inconvenient.

EDIT: I'm making good progress. V2 might make it out today.
« Last Edit: July 13, 2010, 12:46:13 PM by cucumberdude »



TextPulse
Interactive Storytelling Engine
Redundancy much?
« Last Edit: July 13, 2010, 12:42:47 PM by Alphadin »


Just finished V2, posting in a sec. The OP might get a facelift.