Author Topic: TextPulse - Update 2.4  (Read 11272 times)


Hooray. Did you also update the demo to work with it?

Doing that as we speak :)

EDIT: Done.

Now get storymaking, people >:D

This one is for the topic itself. I  saw that you were missing the Motto.


Make Anything not Put between commands text. I'm getting annoyed of Adding [txt][/txt] All the time
Ex.
Code: [Select]
(init)
Hello!
[vis]Bluh|Bleh|Blah[vis]
(/init)

"Hello" would automatically be text without any [] Commands.
« Last Edit: July 13, 2010, 02:49:58 PM by Alphadin »

Hmm...

Well, I guess it could be done...

Maybe allow text between some other symbol?
Code: [Select]
*Bla bla bla*

Hmm...

Well, I guess it could be done...

Maybe allow text between some other symbol?
Code: [Select]
*Bla bla bla*
I edited my post so check it out.

ohhhhhh

Hmm. I might be able to pull that off. Lemme have a looksee. It would definitely be convenient. Thanks!

EDIT: Definitely do-able. Ima try it.
« Last Edit: July 13, 2010, 03:18:22 PM by cucumberdude »

You should delete the unneeded files in the Demo as to not confuse anybody.

Edit: Also, the exe delay seems to be broken, I'm trying to get it to play 3 images with a small delay between them as to make it look animated.
Also, about the different name, I was thinking of having several 'Next' in my story leading to different places depending on where that next is.
« Last Edit: July 13, 2010, 03:34:09 PM by Orthone »

Ugh, I changed the delay to seconds instead of ms because I didn't think there was a need for ms... But nvm, I'll change it to tenths of a second, ms make it lag.

Also, about the different name, I was thinking of having several 'Next' in my story leading to different places depending on where that next is.
Hmm. That's a good point. I'll try and fix that too.

Anyways, I got text w/out tags working

Update, also
You should delete the unneeded files in the Demo as to not confuse anybody.
fixed.

Also, about the different name, I was thinking of having several 'Next' in my story leading to different places depending on where that next is.
I was looking into this, and because of the way I've coded the engine, this would require a lot of work. I may add this in V3 as it's a nice feature. For now, if there's only one viable in the scene, replace next with a delayed execution I guess.
« Last Edit: July 13, 2010, 04:00:06 PM by cucumberdude »

Wait, with 2.1 will the [txt] tags just be ignored? I just finished a story and didn't notice v2.1 come out.

Your story should work fine, I left [txt] tags functional for that very reason. The update just adds functionality :)

No worries.

Where do I get v2.1? When I click the DL link it shows v2.0.