Author Topic: de_gulag  (Read 2471 times)

 I didn't think this should be in the mapping topic because It is less of a WIP and more of a release(not really), and the Mapping topic seems dead.
 I have been working on a CSS/TTT map for some time and have finished alpha 1. It is called Gulag, It is designed in the style of a medieval dungeon, but retrofitted with modern technology. It has a load of cells, a large bombsite room, depressing hallways, two waterfalls, 4 custom textures, 3D skybox, cubemaps, and HDR. I am working on Optimization for Alpha 2.
















It's cool, but which are the custom textures? I see that turtle in the last picture! :D

I stole the first post, so no first post for you.firstpostforme :D

It's cool, but which are the custom textures? I see that turtle in the last picture! :D

I stole the first post, so no first post for you.firstpostforme :D

Really? Way to be a handicap.

It's cool, but which are the custom textures? I see that turtle in the last picture! :D

I stole the first post, so no first post for you.firstpostforme :D
The custom textures are the credits texture(Myself) and both waterfall textures(TopHaTTWaffle)

Oh, cool. I saw the credits and I was 99% certain it was custom. I couldn't pick out the other though.

There's two pictures showing off the waterfalls

There's two pictures showing off the waterfalls

I know, I don't play CS. I just didn't know about the textures.

Cool map, although not something I would play one cause I like lighter maps.


Yummy? Stone is pretty crunchy

I stole the first post, so no first post for you.firstpostforme :D
Obvious troll is Obvious.

"The" Gulag?
Nono. Your doing it wrong.
It's "A" Gulag.

Whats "The Gulag"?


"The" Gulag?
Nono. Your doing it wrong.
It's "A" Gulag.

Whats "The Gulag"?

It's neither, it's just Gulag